dmsynth: Implement SetMasterClock() for the sink.
Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -72,13 +72,12 @@ struct IDirectMusicSynth8Impl {
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* IDirectMusicSynthSinkImpl implementation structure
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*/
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struct IDirectMusicSynthSinkImpl {
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/* IUnknown fields */
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IDirectMusicSynthSink IDirectMusicSynthSink_iface;
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IKsControl IKsControl_iface;
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LONG ref;
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/* IDirectMusicSynthSinkImpl fields */
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IReferenceClock* latency_clock;
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IReferenceClock *latency_clock;
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IReferenceClock *master_clock;
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BOOL active;
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};
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/**********************************************************************
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@ -81,6 +81,8 @@ static ULONG WINAPI IDirectMusicSynthSinkImpl_Release(IDirectMusicSynthSink *ifa
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if (!ref) {
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if (This->latency_clock)
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IReferenceClock_Release(This->latency_clock);
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if (This->master_clock)
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IReferenceClock_Release(This->master_clock);
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HeapFree(GetProcessHeap(), 0, This);
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DMSYNTH_UnlockModule();
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}
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@ -104,7 +106,15 @@ static HRESULT WINAPI IDirectMusicSynthSinkImpl_SetMasterClock(IDirectMusicSynth
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{
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IDirectMusicSynthSinkImpl *This = impl_from_IDirectMusicSynthSink(iface);
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FIXME("(%p)->(%p): stub\n", This, clock);
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TRACE("(%p)->(%p)\n", This, clock);
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if (!clock)
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return E_POINTER;
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if (This->active)
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return E_FAIL;
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IReferenceClock_AddRef(clock);
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This->master_clock = clock;
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return S_OK;
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}
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