dmusic: The synth port needs to get the latency clock from the synth.
And not reimplement it. Signed-off-by: Michael Stefaniuc <mstefani@winehq.org> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -35,7 +35,6 @@ struct synth_port {
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IDirectMusic8Impl *parent;
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IDirectSound *dsound;
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IDirectSoundBuffer *dsbuffer;
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IReferenceClock *pLatencyClock;
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IDirectMusicSynth *synth;
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IDirectMusicSynthSink *synth_sink;
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BOOL active;
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@ -200,7 +199,6 @@ static ULONG WINAPI synth_port_Release(IDirectMusicPort *iface)
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IDirectMusicSynth_Close(This->synth);
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IDirectMusicSynth_Release(This->synth);
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IDirectMusicSynthSink_Release(This->synth_sink);
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IReferenceClock_Release(This->pLatencyClock);
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if (This->dsbuffer)
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IDirectSoundBuffer_Release(This->dsbuffer);
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if (This->dsound)
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@ -372,10 +370,7 @@ static HRESULT WINAPI synth_port_GetLatencyClock(IDirectMusicPort *iface, IRefer
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TRACE("(%p/%p)->(%p)\n", iface, This, clock);
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*clock = This->pLatencyClock;
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IReferenceClock_AddRef(*clock);
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return S_OK;
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return IDirectMusicSynth8_GetLatencyClock(This->synth, clock);
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}
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static HRESULT WINAPI synth_port_GetRunningStats(IDirectMusicPort *iface, DMUS_SYNTHSTATS *stats)
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@ -840,15 +835,8 @@ HRESULT synth_port_create(IDirectMusic8Impl *parent, DMUS_PORTPARAMS *port_param
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obj->params = *port_params;
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obj->caps = *port_caps;
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hr = DMUSIC_CreateReferenceClockImpl(&IID_IReferenceClock, (LPVOID*)&obj->pLatencyClock, NULL);
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if (hr != S_OK)
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{
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HeapFree(GetProcessHeap(), 0, obj);
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return hr;
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}
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if (SUCCEEDED(hr))
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hr = CoCreateInstance(&CLSID_DirectMusicSynth, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectMusicSynth, (void**)&obj->synth);
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hr = CoCreateInstance(&CLSID_DirectMusicSynth, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectMusicSynth,
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(void **)&obj->synth);
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if (SUCCEEDED(hr))
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hr = CoCreateInstance(&CLSID_DirectMusicSynthSink, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectMusicSynthSink, (void**)&obj->synth_sink);
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@ -898,8 +886,6 @@ HRESULT synth_port_create(IDirectMusic8Impl *parent, DMUS_PORTPARAMS *port_param
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IDirectMusicSynth_Release(obj->synth);
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if (obj->synth_sink)
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IDirectMusicSynthSink_Release(obj->synth_sink);
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if (obj->pLatencyClock)
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IReferenceClock_Release(obj->pLatencyClock);
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HeapFree(GetProcessHeap(), 0, obj);
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return hr;
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