d3d10: Move the effect shader input signature into a separate struct.
This commit is contained in:
parent
ce409fe65c
commit
bd4bacba1e
|
@ -62,10 +62,15 @@ struct d3d10_effect_object
|
|||
void *data;
|
||||
};
|
||||
|
||||
struct d3d10_effect_shader_signature
|
||||
{
|
||||
char *signature;
|
||||
UINT signature_size;
|
||||
};
|
||||
|
||||
struct d3d10_effect_shader_variable
|
||||
{
|
||||
char *input_signature;
|
||||
UINT input_signature_size;
|
||||
struct d3d10_effect_shader_signature input_signature;
|
||||
union
|
||||
{
|
||||
ID3D10VertexShader *vs;
|
||||
|
|
|
@ -237,17 +237,18 @@ static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag
|
|||
{
|
||||
/* 32 (DXBC header) + 1 * 4 (chunk index) + 2 * 4 (chunk header) + data_size (chunk data) */
|
||||
UINT size = 44 + data_size;
|
||||
struct d3d10_effect_shader_signature *sig = &s->input_signature;
|
||||
char *ptr;
|
||||
|
||||
s->input_signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
||||
if (!s->input_signature)
|
||||
sig->signature = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, size);
|
||||
if (!sig->signature)
|
||||
{
|
||||
ERR("Failed to allocate input signature data\n");
|
||||
return E_OUTOFMEMORY;
|
||||
}
|
||||
s->input_signature_size = size;
|
||||
sig->signature_size = size;
|
||||
|
||||
ptr = s->input_signature;
|
||||
ptr = sig->signature;
|
||||
|
||||
write_dword(&ptr, TAG_DXBC);
|
||||
|
||||
|
@ -267,7 +268,7 @@ static HRESULT shader_chunk_handler(const char *data, DWORD data_size, DWORD tag
|
|||
write_dword(&ptr, 1);
|
||||
|
||||
/* chunk index */
|
||||
write_dword(&ptr, (ptr - s->input_signature) + 4);
|
||||
write_dword(&ptr, (ptr - sig->signature) + 4);
|
||||
|
||||
/* chunk */
|
||||
write_dword(&ptr, TAG_ISGN);
|
||||
|
@ -1784,7 +1785,7 @@ static void d3d10_effect_variable_destroy(struct d3d10_effect_variable *v)
|
|||
case D3D10_SVT_VERTEXSHADER:
|
||||
case D3D10_SVT_PIXELSHADER:
|
||||
case D3D10_SVT_GEOMETRYSHADER:
|
||||
HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)v->data)->input_signature);
|
||||
HeapFree(GetProcessHeap(), 0, ((struct d3d10_effect_shader_variable *)v->data)->input_signature.signature);
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -2387,8 +2388,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_effect_pass_GetDesc(ID3D10EffectPass *ifa
|
|||
{
|
||||
struct d3d10_effect_variable *v = o->data;
|
||||
struct d3d10_effect_shader_variable *s = v->data;
|
||||
desc->pIAInputSignature = (BYTE *)s->input_signature;
|
||||
desc->IAInputSignatureSize = s->input_signature_size;
|
||||
desc->pIAInputSignature = (BYTE *)s->input_signature.signature;
|
||||
desc->IAInputSignatureSize = s->input_signature.signature_size;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue