d3d11: Introduce debug_float4().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -60,6 +60,7 @@ extern const struct wined3d_parent_ops d3d_null_wined3d_parent_ops DECLSPEC_HIDD
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/* TRACE helper functions */
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const char *debug_d3d10_primitive_topology(D3D10_PRIMITIVE_TOPOLOGY topology) DECLSPEC_HIDDEN;
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const char *debug_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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const char *debug_float4(const float *values) DECLSPEC_HIDDEN;
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format) DECLSPEC_HIDDEN;
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enum wined3d_format_id wined3dformat_from_dxgi_format(DXGI_FORMAT format) DECLSPEC_HIDDEN;
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@ -603,21 +603,20 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetRenderTargetsAndUnord
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_OMSetBlendState(ID3D11DeviceContext *iface,
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ID3D11BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
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ID3D11BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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static const float default_blend_factor[] = {1.0f, 1.0f, 1.0f, 1.0f};
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const D3D11_BLEND_DESC *desc;
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TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n",
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iface, blend_state, blend_factor, sample_mask);
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TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
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iface, blend_state, debug_float4(blend_factor), sample_mask);
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if (!blend_factor)
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blend_factor = default_blend_factor;
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if (blend_factor[0] != 1.0f || blend_factor[1] != 1.0f || blend_factor[2] != 1.0f || blend_factor[3] != 1.0f)
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FIXME("Ignoring blend factor {%.8e %.8e %.8e %.8e}.\n",
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blend_factor[0], blend_factor[1], blend_factor[2], blend_factor[3]);
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FIXME("Ignoring blend factor %s.\n", debug_float4(blend_factor));
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wined3d_mutex_lock();
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memcpy(device->blend_factor, blend_factor, 4 * sizeof(*blend_factor));
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@ -946,15 +945,15 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_CopyStructureCount(ID3D11D
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_ClearRenderTargetView(ID3D11DeviceContext *iface,
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ID3D11RenderTargetView *render_target_view, const FLOAT color_rgba[4])
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ID3D11RenderTargetView *render_target_view, const float color_rgba[4])
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{
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struct d3d_device *device = device_from_immediate_ID3D11DeviceContext(iface);
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struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D11RenderTargetView(render_target_view);
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const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
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HRESULT hr;
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TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
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iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
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TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
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iface, render_target_view, debug_float4(color_rgba));
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wined3d_mutex_lock();
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if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
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@ -971,10 +970,10 @@ static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewUi
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_ClearUnorderedAccessViewFloat(ID3D11DeviceContext *iface,
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ID3D11UnorderedAccessView *unordered_access_view, const FLOAT values[4])
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ID3D11UnorderedAccessView *unordered_access_view, const float values[4])
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{
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FIXME("iface %p, unordered_access_view %p, values {%.8e %.8e %.8e %.8e} stub!\n",
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iface, unordered_access_view, values[0], values[1], values[2], values[3]);
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FIXME("iface %p, unordered_access_view %p, values %s stub!\n",
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iface, unordered_access_view, debug_float4(values));
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}
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static void STDMETHODCALLTYPE d3d11_immediate_context_ClearDepthStencilView(ID3D11DeviceContext *iface,
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@ -3202,13 +3201,13 @@ static void STDMETHODCALLTYPE d3d10_device_OMSetRenderTargets(ID3D10Device1 *ifa
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}
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static void STDMETHODCALLTYPE d3d10_device_OMSetBlendState(ID3D10Device1 *iface,
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ID3D10BlendState *blend_state, const FLOAT blend_factor[4], UINT sample_mask)
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ID3D10BlendState *blend_state, const float blend_factor[4], UINT sample_mask)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_blend_state *blend_state_object;
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TRACE("iface %p, blend_state %p, blend_factor %p, sample_mask 0x%08x.\n",
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iface, blend_state, blend_factor, sample_mask);
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TRACE("iface %p, blend_state %p, blend_factor %s, sample_mask 0x%08x.\n",
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iface, blend_state, debug_float4(blend_factor), sample_mask);
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blend_state_object = unsafe_impl_from_ID3D10BlendState(blend_state);
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d3d11_immediate_context_OMSetBlendState(&device->immediate_context.ID3D11DeviceContext_iface,
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@ -3378,15 +3377,15 @@ static void STDMETHODCALLTYPE d3d10_device_UpdateSubresource(ID3D10Device1 *ifac
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}
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static void STDMETHODCALLTYPE d3d10_device_ClearRenderTargetView(ID3D10Device1 *iface,
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ID3D10RenderTargetView *render_target_view, const FLOAT color_rgba[4])
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ID3D10RenderTargetView *render_target_view, const float color_rgba[4])
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_rendertarget_view *view = unsafe_impl_from_ID3D10RenderTargetView(render_target_view);
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const struct wined3d_color color = {color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]};
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HRESULT hr;
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TRACE("iface %p, render_target_view %p, color_rgba {%.8e, %.8e, %.8e, %.8e}.\n",
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iface, render_target_view, color_rgba[0], color_rgba[1], color_rgba[2], color_rgba[3]);
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TRACE("iface %p, render_target_view %p, color_rgba %s.\n",
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iface, render_target_view, debug_float4(color_rgba));
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wined3d_mutex_lock();
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if (FAILED(hr = wined3d_device_clear_rendertarget_view(device->wined3d_device, view->wined3d_view, NULL,
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@ -154,6 +154,14 @@ const char *debug_dxgi_format(DXGI_FORMAT format)
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#undef WINE_D3D_TO_STR
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const char *debug_float4(const float *values)
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{
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if (!values)
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return "(null)";
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return wine_dbg_sprintf("{%.8e, %.8e, %.8e, %.8e}",
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values[0], values[1], values[2], values[3]);
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}
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DXGI_FORMAT dxgi_format_from_wined3dformat(enum wined3d_format_id format)
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{
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switch(format)
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