wined3d: Downgrade a FIXME to a TRACE.
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@ -1779,7 +1779,7 @@ UINT numberOfvertices, UINT numberOfIndicies, GLenum glPrimType, const void *idx
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GLint errPos;
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GLint errPos;
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IWineD3DVertexDeclarationImpl *vertexDeclaration;
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IWineD3DVertexDeclarationImpl *vertexDeclaration;
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FIXME("Using vertex shader\n");
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TRACE("Using vertex shader\n");
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/* Bind the vertex program */
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/* Bind the vertex program */
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GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->prgId));
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GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->prgId));
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