diff --git a/dlls/wined3d/drawprim.c b/dlls/wined3d/drawprim.c index eded7f9517d..13289678785 100644 --- a/dlls/wined3d/drawprim.c +++ b/dlls/wined3d/drawprim.c @@ -1779,7 +1779,7 @@ UINT numberOfvertices, UINT numberOfIndicies, GLenum glPrimType, const void *idx GLint errPos; IWineD3DVertexDeclarationImpl *vertexDeclaration; - FIXME("Using vertex shader\n"); + TRACE("Using vertex shader\n"); /* Bind the vertex program */ GL_EXTCALL(glBindProgramARB(GL_VERTEX_PROGRAM_ARB, ((IWineD3DVertexShaderImpl *)This->stateBlock->vertexShader)->prgId));