wined3d: Get rid of the width and height parameters to surface_upload_data().
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@ -720,8 +720,10 @@ static void surface_download_data(IWineD3DSurfaceImpl *This, const struct wined3
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* correct texture. */
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* correct texture. */
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/* Context activation is done by the caller. */
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/* Context activation is done by the caller. */
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static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info,
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static void surface_upload_data(IWineD3DSurfaceImpl *This, const struct wined3d_gl_info *gl_info,
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const struct wined3d_format_desc *format_desc, BOOL srgb, GLsizei width, GLsizei height, const GLvoid *data)
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const struct wined3d_format_desc *format_desc, BOOL srgb, const GLvoid *data)
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{
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{
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GLsizei width = This->currentDesc.Width;
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GLsizei height = This->currentDesc.Height;
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GLenum internal;
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GLenum internal;
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if (srgb)
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if (srgb)
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@ -4517,10 +4519,7 @@ static HRESULT WINAPI IWineD3DSurfaceImpl_LoadLocation(IWineD3DSurface *iface, D
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LEAVE_GL();
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LEAVE_GL();
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if (mem || (This->Flags & SFLAG_PBO))
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if (mem || (This->Flags & SFLAG_PBO))
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{
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surface_upload_data(This, gl_info, &desc, srgb, mem);
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surface_upload_data(This, gl_info, &desc, srgb,
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This->currentDesc.Width, This->currentDesc.Height, mem);
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}
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/* Restore the default pitch */
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/* Restore the default pitch */
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ENTER_GL();
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ENTER_GL();
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