wined3d: Use wined3d_texture_get_pitch() in surface_upload_from_surface().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1590,6 +1590,7 @@ static BOOL surface_check_block_align_rect(struct wined3d_surface *surface, cons
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HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const POINT *dst_point,
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struct wined3d_surface *src_surface, const RECT *src_rect)
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{
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unsigned int src_row_pitch, src_slice_pitch;
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const struct wined3d_format *src_format;
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const struct wined3d_format *dst_format;
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unsigned int src_fmt_flags, dst_fmt_flags;
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@ -1599,7 +1600,6 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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UINT update_w, update_h;
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UINT dst_w, dst_h;
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RECT r, dst_rect;
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UINT src_pitch;
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POINT p;
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TRACE("dst_surface %p, dst_point %s, src_surface %p, src_rect %s.\n",
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@ -1687,10 +1687,10 @@ HRESULT surface_upload_from_surface(struct wined3d_surface *dst_surface, const P
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wined3d_texture_bind_and_dirtify(dst_surface->container, context, FALSE);
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surface_get_memory(src_surface, &data, src_surface->locations);
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src_pitch = wined3d_surface_get_pitch(src_surface);
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wined3d_texture_get_pitch(src_surface->container, src_surface->texture_level, &src_row_pitch, &src_slice_pitch);
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wined3d_surface_upload_data(dst_surface, gl_info, src_format, src_rect,
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src_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
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src_row_pitch, dst_point, FALSE, wined3d_const_bo_address(&data));
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context_release(context);
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