wined3d: Use wined3d_texture_get_pitch() in surface_download_data().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1330,14 +1330,15 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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}
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else
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{
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unsigned int src_row_pitch, src_slice_pitch, dst_pitch = 0;
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unsigned int dst_row_pitch, dst_slice_pitch;
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unsigned int src_row_pitch, src_slice_pitch;
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GLenum gl_format = format->glFormat;
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GLenum gl_type = format->glType;
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void *mem;
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if (surface->flags & SFLAG_NONPOW2)
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{
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dst_pitch = wined3d_surface_get_pitch(surface);
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wined3d_texture_get_pitch(surface->container, surface->texture_level, &dst_row_pitch, &dst_slice_pitch);
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wined3d_format_calculate_pitch(format, surface->resource.device->surface_alignment,
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surface->pow2Width, surface->pow2Height, &src_row_pitch, &src_slice_pitch);
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mem = HeapAlloc(GetProcessHeap(), 0, src_slice_pitch);
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@ -1425,12 +1426,12 @@ static void surface_download_data(struct wined3d_surface *surface, const struct
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* won't be released, and doesn't have to be re-read. */
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src_data = mem;
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dst_data = data.addr;
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TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch, dst_pitch);
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TRACE("Repacking the surface data from pitch %u to pitch %u.\n", src_row_pitch, dst_row_pitch);
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for (y = 0; y < surface->resource.height; ++y)
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{
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memcpy(dst_data, src_data, dst_pitch);
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memcpy(dst_data, src_data, dst_row_pitch);
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src_data += src_row_pitch;
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dst_data += dst_pitch;
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dst_data += dst_row_pitch;
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}
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HeapFree(GetProcessHeap(), 0, mem);
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