wined3d: Don't use blit_supported() in d3dfmt_get_conv for now.

This commit is contained in:
Roderick Colenbrander 2010-05-26 21:51:31 +02:00 committed by Alexandre Julliard
parent e54f06183c
commit ba09e7a2a1
1 changed files with 10 additions and 1 deletions

View File

@ -2145,8 +2145,8 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
{ {
BOOL colorkey_active = need_alpha_ck && (This->CKeyFlags & WINEDDSD_CKSRCBLT); BOOL colorkey_active = need_alpha_ck && (This->CKeyFlags & WINEDDSD_CKSRCBLT);
IWineD3DDeviceImpl *device = This->resource.device; IWineD3DDeviceImpl *device = This->resource.device;
const struct wined3d_gl_info *gl_info = &device->adapter->gl_info;
BOOL blit_supported = FALSE; BOOL blit_supported = FALSE;
RECT rect = {0, 0, This->pow2Width, This->pow2Height};
/* Copy the default values from the surface. Below we might perform fixups */ /* Copy the default values from the surface. Below we might perform fixups */
/* TODO: get rid of color keying desc fixups by using e.g. a table. */ /* TODO: get rid of color keying desc fixups by using e.g. a table. */
@ -2161,10 +2161,19 @@ HRESULT d3dfmt_get_conv(IWineD3DSurfaceImpl *This, BOOL need_alpha_ck, BOOL use_
Paletted Texture Paletted Texture
**************** */ **************** */
/* Below the call to blit_supported is disabled for Wine 1.2 because the function isn't operating correctly yet.
* At the moment 8-bit blits are handled in software and if certain GL extensions are around, surface conversion
* is performed at upload time. The blit_supported call recognizes it as a destination fixup. This type of upload 'fixup'
* and 8-bit to 8-bit blits need to be handled by the blit_shader.
* TODO: get rid of this #if 0
*/
#if 0
blit_supported = device->blitter->blit_supported(&device->adapter->gl_info, BLIT_OP_BLIT, blit_supported = device->blitter->blit_supported(&device->adapter->gl_info, BLIT_OP_BLIT,
&rect, This->resource.usage, This->resource.pool, &rect, This->resource.usage, This->resource.pool,
This->resource.format_desc, &rect, This->resource.usage, This->resource.format_desc, &rect, This->resource.usage,
This->resource.pool, This->resource.format_desc); This->resource.pool, This->resource.format_desc);
#endif
blit_supported = gl_info->supported[EXT_PALETTED_TEXTURE] || gl_info->supported[ARB_FRAGMENT_PROGRAM];
/* Use conversion when the blit_shader backend supports it. It only supports this in case of /* Use conversion when the blit_shader backend supports it. It only supports this in case of
* texturing. Further also use conversion in case of color keying. * texturing. Further also use conversion in case of color keying.