wined3d: Use shader_glsl_get_prefix() in shader_glsl_gen_sample_code().

This commit is contained in:
Henri Verbeet 2012-10-21 20:20:37 +02:00 committed by Alexandre Julliard
parent db3bdb0a76
commit b96b4c63ee
1 changed files with 2 additions and 4 deletions

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@ -2141,7 +2141,6 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
const char *dx, const char *dy, const char *bias, const char *coord_reg_fmt, ...)
{
const struct wined3d_shader_version *version = &ins->ctx->reg_maps->shader_version;
const char *sampler_base;
char dst_swizzle[6];
struct color_fixup_desc fixup;
BOOL np2_fixup = FALSE;
@ -2153,7 +2152,6 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
{
const struct shader_glsl_ctx_priv *priv = ins->ctx->backend_data;
fixup = priv->cur_ps_args->color_fixup[sampler];
sampler_base = "ps_sampler";
if(priv->cur_ps_args->np2_fixup & (1 << sampler)) {
if(bias) {
@ -2165,13 +2163,13 @@ static void PRINTF_ATTR(8, 9) shader_glsl_gen_sample_code(const struct wined3d_s
}
else
{
sampler_base = "vs_sampler";
fixup = COLOR_FIXUP_IDENTITY; /* FIXME: Vshader color fixup */
}
shader_glsl_append_dst(ins->ctx->buffer, ins);
shader_addline(ins->ctx->buffer, "%s(%s%u, ", sample_function->name, sampler_base, sampler);
shader_addline(ins->ctx->buffer, "%s(%s_sampler%u, ",
sample_function->name, shader_glsl_get_prefix(version->type), sampler);
va_start(args, coord_reg_fmt);
shader_vaddline(ins->ctx->buffer, coord_reg_fmt, args);