d3d11: Implement d3d10_device_CreateShaderResourceView1().
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3380,8 +3380,8 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateTexture3D(ID3D10Device1 *ifa
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
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ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
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ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_shader_resource_view *object;
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@ -3402,11 +3402,20 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Dev
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if (FAILED(hr))
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return hr;
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*view = (ID3D10ShaderResourceView *)&object->ID3D10ShaderResourceView1_iface;
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*view = &object->ID3D10ShaderResourceView1_iface;
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return S_OK;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView(ID3D10Device1 *iface,
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ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC *desc, ID3D10ShaderResourceView **view)
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{
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TRACE("iface %p, resource %p, desc %p, view %p.\n", iface, resource, desc, view);
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return d3d10_device_CreateShaderResourceView1(iface, resource,
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(const D3D10_SHADER_RESOURCE_VIEW_DESC1 *)desc, (ID3D10ShaderResourceView1 **)view);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateRenderTargetView(ID3D10Device1 *iface,
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ID3D10Resource *resource, const D3D10_RENDER_TARGET_VIEW_DESC *desc, ID3D10RenderTargetView **view)
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{
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@ -3784,14 +3793,6 @@ static void STDMETHODCALLTYPE d3d10_device_GetTextFilterSize(ID3D10Device1 *ifac
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FIXME("iface %p, width %p, height %p stub!\n", iface, width, height);
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateShaderResourceView1(ID3D10Device1 *iface,
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ID3D10Resource *resource, const D3D10_SHADER_RESOURCE_VIEW_DESC1 *desc, ID3D10ShaderResourceView1 **view)
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{
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FIXME("iface %p, resource %p, desc %p, view %p stub!\n", iface, resource, desc, view);
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return E_NOTIMPL;
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateBlendState1(ID3D10Device1 *iface,
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const D3D10_BLEND_DESC1 *desc, ID3D10BlendState1 **blend_state)
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{
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