d3d11: Introduce d3d_sampler_state_create() helper function.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -465,8 +465,8 @@ struct d3d_sampler_state
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ID3D11Device *device;
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ID3D11Device *device;
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};
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};
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HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
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HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
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const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN;
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struct d3d_sampler_state **state) DECLSPEC_HIDDEN;
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struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
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struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
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struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
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struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;
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@ -3051,51 +3051,14 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *i
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const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
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const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
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{
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{
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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struct d3d_device *device = impl_from_ID3D11Device(iface);
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D3D11_SAMPLER_DESC normalized_desc;
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struct d3d_sampler_state *object;
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struct d3d_sampler_state *object;
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struct wine_rb_entry *entry;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
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TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
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if (!desc)
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if (FAILED(hr = d3d_sampler_state_create(device, desc, &object)))
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return E_INVALIDARG;
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normalized_desc = *desc;
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if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
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normalized_desc.MaxAnisotropy = 0;
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if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
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normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
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&& normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
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&& normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
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memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
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wined3d_mutex_lock();
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if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
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{
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
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TRACE("Returning existing sampler state %p.\n", object);
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*sampler_state = &object->ID3D11SamplerState_iface;
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ID3D11SamplerState_AddRef(*sampler_state);
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wined3d_mutex_unlock();
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return S_OK;
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}
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wined3d_mutex_unlock();
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc)))
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{
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WARN("Failed to initialize sampler state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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return hr;
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}
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TRACE("Created sampler state %p.\n", object);
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*sampler_state = &object->ID3D11SamplerState_iface;
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*sampler_state = &object->ID3D11SamplerState_iface;
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return S_OK;
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return S_OK;
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@ -5330,18 +5293,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
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const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
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const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
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{
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{
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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struct d3d_device *device = impl_from_ID3D10Device(iface);
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ID3D11SamplerState *d3d11_sampler_state;
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struct d3d_sampler_state *object;
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
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TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
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if (FAILED(hr = d3d11_device_CreateSamplerState(&device->ID3D11Device_iface,
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if (FAILED(hr = d3d_sampler_state_create(device, (const D3D11_SAMPLER_DESC *)desc, &object)))
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(const D3D11_SAMPLER_DESC *)desc, &d3d11_sampler_state)))
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return hr;
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return hr;
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hr = ID3D11SamplerState_QueryInterface(d3d11_sampler_state, &IID_ID3D10SamplerState, (void **)sampler_state);
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*sampler_state = &object->ID3D10SamplerState_iface;
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ID3D11SamplerState_Release(d3d11_sampler_state);
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return hr;
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return S_OK;
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}
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}
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
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static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,
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@ -1432,7 +1432,7 @@ static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f
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return (enum wined3d_cmp_func)f;
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return (enum wined3d_cmp_func)f;
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}
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}
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HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
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static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
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const D3D11_SAMPLER_DESC *desc)
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const D3D11_SAMPLER_DESC *desc)
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{
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{
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struct wined3d_sampler_desc wined3d_desc;
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struct wined3d_sampler_desc wined3d_desc;
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@ -1488,6 +1488,57 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
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return S_OK;
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return S_OK;
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}
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}
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HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
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struct d3d_sampler_state **state)
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{
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D3D11_SAMPLER_DESC normalized_desc;
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struct d3d_sampler_state *object;
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struct wine_rb_entry *entry;
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HRESULT hr;
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if (!desc)
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return E_INVALIDARG;
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normalized_desc = *desc;
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if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
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normalized_desc.MaxAnisotropy = 0;
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if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
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normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
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if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
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&& normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
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&& normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
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memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
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wined3d_mutex_lock();
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if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
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{
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object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
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TRACE("Returning existing sampler state %p.\n", object);
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ID3D11SamplerState_AddRef(&object->ID3D11SamplerState_iface);
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*state = object;
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wined3d_mutex_unlock();
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return S_OK;
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}
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wined3d_mutex_unlock();
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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return E_OUTOFMEMORY;
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if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc)))
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{
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WARN("Failed to initialize sampler state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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return hr;
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}
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TRACE("Created sampler state %p.\n", object);
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*state = object;
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return S_OK;
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}
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struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
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struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
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{
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{
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if (!iface)
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if (!iface)
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