d3d11: Introduce d3d_sampler_state_create() helper function.

Signed-off-by: Józef Kucia <jkucia@codeweavers.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Józef Kucia 2017-07-20 14:11:03 +02:00 committed by Alexandre Julliard
parent 7c020facc3
commit b8f46ba212
3 changed files with 60 additions and 47 deletions

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@ -465,8 +465,8 @@ struct d3d_sampler_state
ID3D11Device *device; ID3D11Device *device;
}; };
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device, HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
const D3D11_SAMPLER_DESC *desc) DECLSPEC_HIDDEN; struct d3d_sampler_state **state) DECLSPEC_HIDDEN;
struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN; struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) DECLSPEC_HIDDEN;
struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN; struct d3d_sampler_state *unsafe_impl_from_ID3D10SamplerState(ID3D10SamplerState *iface) DECLSPEC_HIDDEN;

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@ -3051,51 +3051,14 @@ static HRESULT STDMETHODCALLTYPE d3d11_device_CreateSamplerState(ID3D11Device *i
const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state) const D3D11_SAMPLER_DESC *desc, ID3D11SamplerState **sampler_state)
{ {
struct d3d_device *device = impl_from_ID3D11Device(iface); struct d3d_device *device = impl_from_ID3D11Device(iface);
D3D11_SAMPLER_DESC normalized_desc;
struct d3d_sampler_state *object; struct d3d_sampler_state *object;
struct wine_rb_entry *entry;
HRESULT hr; HRESULT hr;
TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state); TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
if (!desc) if (FAILED(hr = d3d_sampler_state_create(device, desc, &object)))
return E_INVALIDARG;
normalized_desc = *desc;
if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
normalized_desc.MaxAnisotropy = 0;
if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
&& normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
&& normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
wined3d_mutex_lock();
if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
{
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
TRACE("Returning existing sampler state %p.\n", object);
*sampler_state = &object->ID3D11SamplerState_iface;
ID3D11SamplerState_AddRef(*sampler_state);
wined3d_mutex_unlock();
return S_OK;
}
wined3d_mutex_unlock();
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc)))
{
WARN("Failed to initialize sampler state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr; return hr;
}
TRACE("Created sampler state %p.\n", object);
*sampler_state = &object->ID3D11SamplerState_iface; *sampler_state = &object->ID3D11SamplerState_iface;
return S_OK; return S_OK;
@ -5330,18 +5293,17 @@ static HRESULT STDMETHODCALLTYPE d3d10_device_CreateSamplerState(ID3D10Device1 *
const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state) const D3D10_SAMPLER_DESC *desc, ID3D10SamplerState **sampler_state)
{ {
struct d3d_device *device = impl_from_ID3D10Device(iface); struct d3d_device *device = impl_from_ID3D10Device(iface);
ID3D11SamplerState *d3d11_sampler_state; struct d3d_sampler_state *object;
HRESULT hr; HRESULT hr;
TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state); TRACE("iface %p, desc %p, sampler_state %p.\n", iface, desc, sampler_state);
if (FAILED(hr = d3d11_device_CreateSamplerState(&device->ID3D11Device_iface, if (FAILED(hr = d3d_sampler_state_create(device, (const D3D11_SAMPLER_DESC *)desc, &object)))
(const D3D11_SAMPLER_DESC *)desc, &d3d11_sampler_state)))
return hr; return hr;
hr = ID3D11SamplerState_QueryInterface(d3d11_sampler_state, &IID_ID3D10SamplerState, (void **)sampler_state); *sampler_state = &object->ID3D10SamplerState_iface;
ID3D11SamplerState_Release(d3d11_sampler_state);
return hr; return S_OK;
} }
static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface, static HRESULT STDMETHODCALLTYPE d3d10_device_CreateQuery(ID3D10Device1 *iface,

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@ -1432,7 +1432,7 @@ static enum wined3d_cmp_func wined3d_cmp_func_from_d3d11(D3D11_COMPARISON_FUNC f
return (enum wined3d_cmp_func)f; return (enum wined3d_cmp_func)f;
} }
HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device, static HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_device *device,
const D3D11_SAMPLER_DESC *desc) const D3D11_SAMPLER_DESC *desc)
{ {
struct wined3d_sampler_desc wined3d_desc; struct wined3d_sampler_desc wined3d_desc;
@ -1488,6 +1488,57 @@ HRESULT d3d_sampler_state_init(struct d3d_sampler_state *state, struct d3d_devic
return S_OK; return S_OK;
} }
HRESULT d3d_sampler_state_create(struct d3d_device *device, const D3D11_SAMPLER_DESC *desc,
struct d3d_sampler_state **state)
{
D3D11_SAMPLER_DESC normalized_desc;
struct d3d_sampler_state *object;
struct wine_rb_entry *entry;
HRESULT hr;
if (!desc)
return E_INVALIDARG;
normalized_desc = *desc;
if (!D3D11_DECODE_IS_ANISOTROPIC_FILTER(normalized_desc.Filter))
normalized_desc.MaxAnisotropy = 0;
if (!D3D11_DECODE_IS_COMPARISON_FILTER(normalized_desc.Filter))
normalized_desc.ComparisonFunc = D3D11_COMPARISON_NEVER;
if (normalized_desc.AddressU != D3D11_TEXTURE_ADDRESS_BORDER
&& normalized_desc.AddressV != D3D11_TEXTURE_ADDRESS_BORDER
&& normalized_desc.AddressW != D3D11_TEXTURE_ADDRESS_BORDER)
memset(&normalized_desc.BorderColor, 0, sizeof(normalized_desc.BorderColor));
wined3d_mutex_lock();
if ((entry = wine_rb_get(&device->sampler_states, &normalized_desc)))
{
object = WINE_RB_ENTRY_VALUE(entry, struct d3d_sampler_state, entry);
TRACE("Returning existing sampler state %p.\n", object);
ID3D11SamplerState_AddRef(&object->ID3D11SamplerState_iface);
*state = object;
wined3d_mutex_unlock();
return S_OK;
}
wined3d_mutex_unlock();
if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
return E_OUTOFMEMORY;
if (FAILED(hr = d3d_sampler_state_init(object, device, &normalized_desc)))
{
WARN("Failed to initialize sampler state, hr %#x.\n", hr);
HeapFree(GetProcessHeap(), 0, object);
return hr;
}
TRACE("Created sampler state %p.\n", object);
*state = object;
return S_OK;
}
struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface) struct d3d_sampler_state *unsafe_impl_from_ID3D11SamplerState(ID3D11SamplerState *iface)
{ {
if (!iface) if (!iface)