d3d11: Fix race condition in d3d_rasterizer_state_create().
Spotted by Kimmo Myllyvirta. Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1042,7 +1042,6 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
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state->ID3D11RasterizerState_iface.lpVtbl = &d3d11_rasterizer_state_vtbl;
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state->ID3D10RasterizerState_iface.lpVtbl = &d3d10_rasterizer_state_vtbl;
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state->refcount = 1;
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wined3d_mutex_lock();
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wined3d_private_store_init(&state->private_store);
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state->desc = *desc;
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@ -1050,7 +1049,6 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
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{
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ERR("Failed to insert rasterizer state entry.\n");
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wined3d_private_store_cleanup(&state->private_store);
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wined3d_mutex_unlock();
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return E_FAIL;
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}
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@ -1064,10 +1062,8 @@ static HRESULT d3d_rasterizer_state_init(struct d3d_rasterizer_state *state, str
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WARN("Failed to create wined3d rasterizer state, hr %#x.\n", hr);
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wined3d_private_store_cleanup(&state->private_store);
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wine_rb_remove(&device->rasterizer_states, &state->entry);
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wined3d_mutex_unlock();
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return hr;
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}
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wined3d_mutex_unlock();
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ID3D11Device_AddRef(state->device = &device->ID3D11Device_iface);
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@ -1096,12 +1092,16 @@ HRESULT d3d_rasterizer_state_create(struct d3d_device *device, const D3D11_RASTE
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return S_OK;
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}
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wined3d_mutex_unlock();
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if (!(object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object))))
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{
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wined3d_mutex_unlock();
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return E_OUTOFMEMORY;
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}
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if (FAILED(hr = d3d_rasterizer_state_init(object, device, desc)))
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hr = d3d_rasterizer_state_init(object, device, desc);
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wined3d_mutex_unlock();
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if (FAILED(hr))
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{
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WARN("Failed to initialize rasterizer state, hr %#x.\n", hr);
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HeapFree(GetProcessHeap(), 0, object);
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