wined3d: Do not activate the window when restoring the styles.

This is consistent with device_setup_fullscreen_window(), and ddraw actually
has a test for this in ddrawmodes.c. (Although it doesn't actually use
device_setup_fullscreen_window() until the next patch.)
This commit is contained in:
Henri Verbeet 2010-11-08 11:50:32 +01:00 committed by Alexandre Julliard
parent 45cee64295
commit b898130a11
1 changed files with 1 additions and 1 deletions

View File

@ -1824,7 +1824,7 @@ void device_restore_fullscreen_window(IWineD3DDeviceImpl *device, HWND window)
SetWindowLongW(window, GWL_STYLE, device->style);
SetWindowLongW(window, GWL_EXSTYLE, device->exStyle);
}
SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER);
SetWindowPos(window, 0, 0, 0, 0, 0, SWP_FRAMECHANGED | SWP_NOMOVE | SWP_NOSIZE | SWP_NOZORDER | SWP_NOACTIVATE);
device->filter_messages = filter_messages;