wined3d: Recognise the read-only depth/stencil view flags in wined3d_debug_view_desc().
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
26ba84ad4d
commit
b8719736c5
|
@ -4702,6 +4702,8 @@ const char *wined3d_debug_view_desc(const struct wined3d_view_desc *d, const str
|
|||
VIEW_FLAG_TO_STR(WINED3D_VIEW_BUFFER_COUNTER);
|
||||
VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_CUBE);
|
||||
VIEW_FLAG_TO_STR(WINED3D_VIEW_TEXTURE_ARRAY);
|
||||
VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_DEPTH);
|
||||
VIEW_FLAG_TO_STR(WINED3D_VIEW_READ_ONLY_STENCIL);
|
||||
#undef VIEW_FLAG_TO_STR
|
||||
if (flags)
|
||||
FIXME("Unrecognised view flag(s) %#x.\n", flags);
|
||||
|
|
Loading…
Reference in New Issue