winemine: Make some functions static.

This commit is contained in:
Francois Gouget 2009-01-05 19:58:22 +01:00 committed by Alexandre Julliard
parent 78dcb140c5
commit b82caec718
1 changed files with 23 additions and 23 deletions

View File

@ -57,7 +57,7 @@ void CheckLevel( BOARD *p_board )
p_board->mines = p_board->cols * p_board->rows - 2; p_board->mines = p_board->cols * p_board->rows - 2;
} }
void LoadBoard( BOARD *p_board ) static void LoadBoard( BOARD *p_board )
{ {
DWORD size; DWORD size;
DWORD type; DWORD type;
@ -126,7 +126,7 @@ void LoadBoard( BOARD *p_board )
RegCloseKey( hkey ); RegCloseKey( hkey );
} }
void InitBoard( BOARD *p_board ) static void InitBoard( BOARD *p_board )
{ {
HMENU hMenu; HMENU hMenu;
@ -146,7 +146,7 @@ void InitBoard( BOARD *p_board )
CheckLevel( p_board ); CheckLevel( p_board );
} }
void SaveBoard( BOARD *p_board ) static void SaveBoard( BOARD *p_board )
{ {
HKEY hkey; HKEY hkey;
unsigned i; unsigned i;
@ -180,14 +180,14 @@ void SaveBoard( BOARD *p_board )
RegCloseKey( hkey ); RegCloseKey( hkey );
} }
void DestroyBoard( BOARD *p_board ) static void DestroyBoard( BOARD *p_board )
{ {
DeleteObject( p_board->hFacesBMP ); DeleteObject( p_board->hFacesBMP );
DeleteObject( p_board->hLedsBMP ); DeleteObject( p_board->hLedsBMP );
DeleteObject( p_board->hMinesBMP ); DeleteObject( p_board->hMinesBMP );
} }
void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty ) static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty )
{ {
HMENU hMenu; HMENU hMenu;
@ -254,7 +254,7 @@ static void MoveOnScreen(RECT* rect)
ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom); ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom);
} }
void CreateBoard( BOARD *p_board ) static void CreateBoard( BOARD *p_board )
{ {
int left, top, bottom, right; int left, top, bottom, right;
unsigned col, row; unsigned col, row;
@ -331,7 +331,7 @@ void CreateBoard( BOARD *p_board )
/* Randomly places mines everywhere except the selected box. */ /* Randomly places mines everywhere except the selected box. */
void PlaceMines ( BOARD *p_board, int selected_col, int selected_row ) static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
{ {
int i, j; int i, j;
unsigned col, row; unsigned col, row;
@ -372,7 +372,7 @@ void PlaceMines ( BOARD *p_board, int selected_col, int selected_row )
} }
} }
void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed ) static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed )
{ {
MINEBMP_OFFSET offset = BOX_BMP; MINEBMP_OFFSET offset = BOX_BMP;
@ -449,7 +449,7 @@ void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row,
hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY ); hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY );
} }
void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board ) static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
{ {
HGDIOBJ hOldObj; HGDIOBJ hOldObj;
unsigned col, row; unsigned col, row;
@ -463,7 +463,7 @@ void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board )
SelectObject( hMemDC, hOldObj ); SelectObject( hMemDC, hOldObj );
} }
void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y ) static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
{ {
HGDIOBJ hOldObj; HGDIOBJ hOldObj;
unsigned led[3], i; unsigned led[3], i;
@ -506,7 +506,7 @@ void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y )
} }
void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board ) static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
{ {
HGDIOBJ hOldObj; HGDIOBJ hOldObj;
@ -523,7 +523,7 @@ void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board )
} }
void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board ) static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
{ {
RECT tmp_rect; RECT tmp_rect;
@ -545,7 +545,7 @@ void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board )
} }
void AddFlag( BOARD *p_board, unsigned col, unsigned row ) static void AddFlag( BOARD *p_board, unsigned col, unsigned row )
{ {
if( p_board->box[col][row].FlagType != COMPLETE ) { if( p_board->box[col][row].FlagType != COMPLETE ) {
switch( p_board->box[col][row].FlagType ) { switch( p_board->box[col][row].FlagType ) {
@ -569,7 +569,7 @@ void AddFlag( BOARD *p_board, unsigned col, unsigned row )
} }
void UnpressBox( BOARD *p_board, unsigned col, unsigned row ) static void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
{ {
HDC hdc; HDC hdc;
HGDIOBJ hOldObj; HGDIOBJ hOldObj;
@ -587,7 +587,7 @@ void UnpressBox( BOARD *p_board, unsigned col, unsigned row )
} }
void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row ) static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
{ {
int i, j; int i, j;
@ -598,7 +598,7 @@ void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row )
} }
void PressBox( BOARD *p_board, unsigned col, unsigned row ) static void PressBox( BOARD *p_board, unsigned col, unsigned row )
{ {
HDC hdc; HDC hdc;
HGDIOBJ hOldObj; HGDIOBJ hOldObj;
@ -616,7 +616,7 @@ void PressBox( BOARD *p_board, unsigned col, unsigned row )
} }
void PressBoxes( BOARD *p_board, unsigned col, unsigned row ) static void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
{ {
int i, j; int i, j;
@ -643,7 +643,7 @@ void PressBoxes( BOARD *p_board, unsigned col, unsigned row )
} }
void CompleteBox( BOARD *p_board, unsigned col, unsigned row ) static void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
{ {
int i, j; int i, j;
@ -670,7 +670,7 @@ void CompleteBox( BOARD *p_board, unsigned col, unsigned row )
} }
void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row ) static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
{ {
unsigned numFlags = 0; unsigned numFlags = 0;
int i, j; int i, j;
@ -693,7 +693,7 @@ void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row )
} }
void TestMines( BOARD *p_board, POINT pt, int msg ) static void TestMines( BOARD *p_board, POINT pt, int msg )
{ {
BOOL draw = TRUE; BOOL draw = TRUE;
int col, row; int col, row;
@ -758,7 +758,7 @@ void TestMines( BOARD *p_board, POINT pt, int msg )
} }
void TestFace( BOARD *p_board, POINT pt, int msg ) static void TestFace( BOARD *p_board, POINT pt, int msg )
{ {
if( p_board->status == PLAYING || p_board->status == WAITING ) { if( p_board->status == PLAYING || p_board->status == WAITING ) {
if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN ) if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN )
@ -783,7 +783,7 @@ void TestFace( BOARD *p_board, POINT pt, int msg )
} }
void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg ) static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
{ {
POINT pt; POINT pt;
unsigned col,row; unsigned col,row;
@ -834,7 +834,7 @@ void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg )
} }
LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{ {
HDC hdc; HDC hdc;
PAINTSTRUCT ps; PAINTSTRUCT ps;