diff --git a/programs/winemine/main.c b/programs/winemine/main.c index 3d0998f87c9..c75712979ca 100644 --- a/programs/winemine/main.c +++ b/programs/winemine/main.c @@ -57,7 +57,7 @@ void CheckLevel( BOARD *p_board ) p_board->mines = p_board->cols * p_board->rows - 2; } -void LoadBoard( BOARD *p_board ) +static void LoadBoard( BOARD *p_board ) { DWORD size; DWORD type; @@ -126,7 +126,7 @@ void LoadBoard( BOARD *p_board ) RegCloseKey( hkey ); } -void InitBoard( BOARD *p_board ) +static void InitBoard( BOARD *p_board ) { HMENU hMenu; @@ -146,7 +146,7 @@ void InitBoard( BOARD *p_board ) CheckLevel( p_board ); } -void SaveBoard( BOARD *p_board ) +static void SaveBoard( BOARD *p_board ) { HKEY hkey; unsigned i; @@ -180,14 +180,14 @@ void SaveBoard( BOARD *p_board ) RegCloseKey( hkey ); } -void DestroyBoard( BOARD *p_board ) +static void DestroyBoard( BOARD *p_board ) { DeleteObject( p_board->hFacesBMP ); DeleteObject( p_board->hLedsBMP ); DeleteObject( p_board->hMinesBMP ); } -void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty ) +static void SetDifficulty( BOARD *p_board, DIFFICULTY difficulty ) { HMENU hMenu; @@ -254,7 +254,7 @@ static void MoveOnScreen(RECT* rect) ShiftBetween(&rect->top, &rect->bottom, mi.rcWork.top, mi.rcWork.bottom); } -void CreateBoard( BOARD *p_board ) +static void CreateBoard( BOARD *p_board ) { int left, top, bottom, right; unsigned col, row; @@ -331,7 +331,7 @@ void CreateBoard( BOARD *p_board ) /* Randomly places mines everywhere except the selected box. */ -void PlaceMines ( BOARD *p_board, int selected_col, int selected_row ) +static void PlaceMines ( BOARD *p_board, int selected_col, int selected_row ) { int i, j; unsigned col, row; @@ -372,7 +372,7 @@ void PlaceMines ( BOARD *p_board, int selected_col, int selected_row ) } } -void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed ) +static void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, BOOL IsPressed ) { MINEBMP_OFFSET offset = BOX_BMP; @@ -449,7 +449,7 @@ void DrawMine( HDC hdc, HDC hMemDC, BOARD *p_board, unsigned col, unsigned row, hMemDC, 0, offset * MINE_HEIGHT, SRCCOPY ); } -void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board ) +static void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board ) { HGDIOBJ hOldObj; unsigned col, row; @@ -463,7 +463,7 @@ void DrawMines ( HDC hdc, HDC hMemDC, BOARD *p_board ) SelectObject( hMemDC, hOldObj ); } -void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y ) +static void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y ) { HGDIOBJ hOldObj; unsigned led[3], i; @@ -506,7 +506,7 @@ void DrawLeds( HDC hdc, HDC hMemDC, BOARD *p_board, int number, int x, int y ) } -void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board ) +static void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board ) { HGDIOBJ hOldObj; @@ -523,7 +523,7 @@ void DrawFace( HDC hdc, HDC hMemDC, BOARD *p_board ) } -void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board ) +static void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board ) { RECT tmp_rect; @@ -545,7 +545,7 @@ void DrawBoard( HDC hdc, HDC hMemDC, PAINTSTRUCT *ps, BOARD *p_board ) } -void AddFlag( BOARD *p_board, unsigned col, unsigned row ) +static void AddFlag( BOARD *p_board, unsigned col, unsigned row ) { if( p_board->box[col][row].FlagType != COMPLETE ) { switch( p_board->box[col][row].FlagType ) { @@ -569,7 +569,7 @@ void AddFlag( BOARD *p_board, unsigned col, unsigned row ) } -void UnpressBox( BOARD *p_board, unsigned col, unsigned row ) +static void UnpressBox( BOARD *p_board, unsigned col, unsigned row ) { HDC hdc; HGDIOBJ hOldObj; @@ -587,7 +587,7 @@ void UnpressBox( BOARD *p_board, unsigned col, unsigned row ) } -void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row ) +static void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row ) { int i, j; @@ -598,7 +598,7 @@ void UnpressBoxes( BOARD *p_board, unsigned col, unsigned row ) } -void PressBox( BOARD *p_board, unsigned col, unsigned row ) +static void PressBox( BOARD *p_board, unsigned col, unsigned row ) { HDC hdc; HGDIOBJ hOldObj; @@ -616,7 +616,7 @@ void PressBox( BOARD *p_board, unsigned col, unsigned row ) } -void PressBoxes( BOARD *p_board, unsigned col, unsigned row ) +static void PressBoxes( BOARD *p_board, unsigned col, unsigned row ) { int i, j; @@ -643,7 +643,7 @@ void PressBoxes( BOARD *p_board, unsigned col, unsigned row ) } -void CompleteBox( BOARD *p_board, unsigned col, unsigned row ) +static void CompleteBox( BOARD *p_board, unsigned col, unsigned row ) { int i, j; @@ -670,7 +670,7 @@ void CompleteBox( BOARD *p_board, unsigned col, unsigned row ) } -void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row ) +static void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row ) { unsigned numFlags = 0; int i, j; @@ -693,7 +693,7 @@ void CompleteBoxes( BOARD *p_board, unsigned col, unsigned row ) } -void TestMines( BOARD *p_board, POINT pt, int msg ) +static void TestMines( BOARD *p_board, POINT pt, int msg ) { BOOL draw = TRUE; int col, row; @@ -758,7 +758,7 @@ void TestMines( BOARD *p_board, POINT pt, int msg ) } -void TestFace( BOARD *p_board, POINT pt, int msg ) +static void TestFace( BOARD *p_board, POINT pt, int msg ) { if( p_board->status == PLAYING || p_board->status == WAITING ) { if( msg == WM_LBUTTONDOWN || msg == WM_MBUTTONDOWN ) @@ -783,7 +783,7 @@ void TestFace( BOARD *p_board, POINT pt, int msg ) } -void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg ) +static void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg ) { POINT pt; unsigned col,row; @@ -834,7 +834,7 @@ void TestBoard( HWND hWnd, BOARD *p_board, int x, int y, int msg ) } -LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) +static LRESULT WINAPI MainProc( HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { HDC hdc; PAINTSTRUCT ps;