wined3d: Pass correct map size in wined3d_texture_gl_upload_data().
Signed-off-by: Paul Gofman <gofmanp@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -2077,7 +2077,7 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
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}
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src_mem = wined3d_context_gl_map_bo_address(context_gl, &bo,
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src_slice_pitch, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
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src_slice_pitch * update_d, GL_PIXEL_UNPACK_BUFFER, WINED3D_MAP_READ);
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if (decompress)
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compressed_format->decompress(src_mem, converted_mem, src_row_pitch, src_slice_pitch,
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dst_row_pitch, dst_slice_pitch, update_w, update_h, update_d);
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