wined3d: Factor out wined3d_texture_gl_upload_bo() function.

Signed-off-by: Paul Gofman <gofmanp@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Paul Gofman 2019-10-03 23:36:53 +03:00 committed by Alexandre Julliard
parent 3f7fdcfd63
commit 7474d665be
1 changed files with 120 additions and 111 deletions

View File

@ -1845,6 +1845,124 @@ HRESULT CDECL wined3d_texture_add_dirty_region(struct wined3d_texture *texture,
return WINED3D_OK;
}
static void wined3d_texture_gl_upload_bo(const struct wined3d_format *src_format, GLenum target,
unsigned int level, unsigned int src_row_pitch, unsigned int dst_x, unsigned int dst_y,
unsigned int dst_z, unsigned int update_w, unsigned int update_h, unsigned int update_d,
const BYTE *addr, BOOL srgb, struct wined3d_texture *dst_texture,
const struct wined3d_gl_info *gl_info)
{
const struct wined3d_format_gl *format_gl = wined3d_format_gl(src_format);
if (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
{
unsigned int dst_row_pitch, dst_slice_pitch;
GLenum internal;
if (srgb)
internal = format_gl->srgb_internal;
else if (dst_texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(&dst_texture->resource))
internal = format_gl->rt_internal;
else
internal = format_gl->internal;
wined3d_format_calculate_pitch(src_format, 1, update_w, update_h, &dst_row_pitch, &dst_slice_pitch);
TRACE("Uploading compressed data, target %#x, level %u, x %u, y %u, z %u, "
"w %u, h %u, d %u, format %#x, image_size %#x, addr %p.\n",
target, level, dst_x, dst_y, dst_z, update_w, update_h,
update_d, internal, dst_slice_pitch, addr);
if (target == GL_TEXTURE_1D)
{
GL_EXTCALL(glCompressedTexSubImage1D(target, level, dst_x,
update_w, internal, dst_row_pitch, addr));
}
else if (dst_row_pitch == src_row_pitch)
{
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, dst_y, dst_z,
update_w, update_h, update_d, internal, dst_slice_pitch * update_d, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, dst_y,
update_w, update_h, internal, dst_slice_pitch, addr));
}
}
else
{
unsigned int row_count = (update_h + src_format->block_height - 1) / src_format->block_height;
unsigned int row, y, z;
/* glCompressedTexSubImage2D() ignores pixel store state, so we
* can't use the unpack row length like for glTexSubImage2D. */
for (z = dst_z; z < dst_z + update_d; ++z)
{
for (row = 0, y = dst_y; row < row_count; ++row)
{
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, y, z,
update_w, src_format->block_height, 1, internal, dst_row_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, y,
update_w, src_format->block_height, internal, dst_row_pitch, addr));
}
y += src_format->block_height;
addr += src_row_pitch;
}
}
}
checkGLcall("Upload compressed texture data");
}
else
{
unsigned int y, y_count;
TRACE("Uploading data, target %#x, level %u, x %u, y %u, z %u, "
"w %u, h %u, d %u, format %#x, type %#x, addr %p.\n",
target, level, dst_x, dst_y, dst_z, update_w, update_h,
update_d, format_gl->format, format_gl->type, addr);
if (src_row_pitch)
{
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_row_pitch / src_format->byte_count);
y_count = 1;
}
else
{
y_count = update_h;
update_h = 1;
}
for (y = 0; y < y_count; ++y)
{
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y + y, dst_z,
update_w, update_h, update_d, format_gl->format, format_gl->type, addr));
}
else if (target == GL_TEXTURE_1D)
{
gl_info->gl_ops.gl.p_glTexSubImage1D(target, level, dst_x,
update_w, format_gl->format, format_gl->type, addr);
}
else
{
gl_info->gl_ops.gl.p_glTexSubImage2D(target, level, dst_x, dst_y + y,
update_w, update_h, format_gl->format, format_gl->type, addr);
}
}
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
checkGLcall("Upload texture data");
}
}
static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
const struct wined3d_const_bo_address *src_bo_addr, const struct wined3d_format *src_format,
const struct wined3d_box *src_box, unsigned int src_row_pitch, unsigned int src_slice_pitch,
@ -1856,7 +1974,6 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
unsigned int update_w = src_box->right - src_box->left;
unsigned int update_h = src_box->bottom - src_box->top;
unsigned int update_d = src_box->back - src_box->front;
const struct wined3d_format_gl *format_gl;
struct wined3d_bo_address bo;
void *converted_mem = NULL;
struct wined3d_format_gl f;
@ -1981,116 +2098,8 @@ static void wined3d_texture_gl_upload_data(struct wined3d_context *context,
checkGLcall("glBindBuffer");
}
format_gl = wined3d_format_gl(src_format);
if (src_format->flags[WINED3D_GL_RES_TYPE_TEX_2D] & WINED3DFMT_FLAG_COMPRESSED)
{
unsigned int dst_row_pitch, dst_slice_pitch;
const BYTE *addr = bo.addr;
GLenum internal;
if (srgb)
internal = format_gl->srgb_internal;
else if (dst_texture->resource.bind_flags & WINED3D_BIND_RENDER_TARGET
&& wined3d_resource_is_offscreen(&dst_texture->resource))
internal = format_gl->rt_internal;
else
internal = format_gl->internal;
wined3d_format_calculate_pitch(src_format, 1, update_w, update_h, &dst_row_pitch, &dst_slice_pitch);
TRACE("Uploading compressed data, target %#x, level %u, x %u, y %u, z %u, "
"w %u, h %u, d %u, format %#x, image_size %#x, addr %p.\n",
target, level, dst_x, dst_y, dst_z, update_w, update_h,
update_d, internal, dst_slice_pitch, addr);
if (target == GL_TEXTURE_1D)
{
GL_EXTCALL(glCompressedTexSubImage1D(target, level, dst_x,
update_w, internal, dst_row_pitch, addr));
}
else if (dst_row_pitch == src_row_pitch)
{
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, dst_y, dst_z,
update_w, update_h, update_d, internal, dst_slice_pitch * update_d, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, dst_y,
update_w, update_h, internal, dst_slice_pitch, addr));
}
}
else
{
unsigned int row_count = (update_h + src_format->block_height - 1) / src_format->block_height;
unsigned int row, y, z;
/* glCompressedTexSubImage2D() ignores pixel store state, so we
* can't use the unpack row length like for glTexSubImage2D. */
for (z = dst_z; z < dst_z + update_d; ++z)
{
for (row = 0, y = dst_y; row < row_count; ++row)
{
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glCompressedTexSubImage3D(target, level, dst_x, y, z,
update_w, src_format->block_height, 1, internal, dst_row_pitch, addr));
}
else
{
GL_EXTCALL(glCompressedTexSubImage2D(target, level, dst_x, y,
update_w, src_format->block_height, internal, dst_row_pitch, addr));
}
y += src_format->block_height;
addr += src_row_pitch;
}
}
}
checkGLcall("Upload compressed texture data");
}
else
{
unsigned int y, y_count;
TRACE("Uploading data, target %#x, level %u, x %u, y %u, z %u, "
"w %u, h %u, d %u, format %#x, type %#x, addr %p.\n",
target, level, dst_x, dst_y, dst_z, update_w, update_h,
update_d, format_gl->format, format_gl->type, bo.addr);
if (src_row_pitch)
{
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, src_row_pitch / src_format->byte_count);
y_count = 1;
}
else
{
y_count = update_h;
update_h = 1;
}
for (y = 0; y < y_count; ++y)
{
if (target == GL_TEXTURE_2D_ARRAY || target == GL_TEXTURE_3D)
{
GL_EXTCALL(glTexSubImage3D(target, level, dst_x, dst_y + y, dst_z,
update_w, update_h, update_d, format_gl->format, format_gl->type, bo.addr));
}
else if (target == GL_TEXTURE_1D)
{
gl_info->gl_ops.gl.p_glTexSubImage1D(target, level, dst_x,
update_w, format_gl->format, format_gl->type, bo.addr);
}
else
{
gl_info->gl_ops.gl.p_glTexSubImage2D(target, level, dst_x, dst_y + y,
update_w, update_h, format_gl->format, format_gl->type, bo.addr);
}
}
gl_info->gl_ops.gl.p_glPixelStorei(GL_UNPACK_ROW_LENGTH, 0);
checkGLcall("Upload texture data");
}
wined3d_texture_gl_upload_bo(src_format, target, level, src_row_pitch, dst_x, dst_y,
dst_z, update_w, update_h, update_d, bo.addr, srgb, dst_texture, gl_info);
if (bo.buffer_object)
{