wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend.
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@ -2530,6 +2530,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
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case WINED3DSIH_EXP: instruction = "exp2"; break;
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case WINED3DSIH_DSX: instruction = "dFdx"; break;
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case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break;
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case WINED3DSIH_ROUND_NI: instruction = "floor"; break;
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default: instruction = "";
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FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx);
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break;
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@ -5432,7 +5433,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_RCP */ shader_glsl_rcp,
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/* WINED3DSIH_REP */ shader_glsl_rep,
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/* WINED3DSIH_RET */ shader_glsl_ret,
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/* WINED3DSIH_ROUND_NI */ NULL,
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/* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl,
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/* WINED3DSIH_RSQ */ shader_glsl_rsq,
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/* WINED3DSIH_SAMPLE */ NULL,
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/* WINED3DSIH_SAMPLE_GRAD */ NULL,
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