From b72ab48ed861108f6cedbf9615a1acf82994268e Mon Sep 17 00:00:00 2001 From: Henri Verbeet Date: Thu, 18 Oct 2012 22:12:51 +0200 Subject: [PATCH] wined3d: Implement WINED3DSIH_ROUND_NI in the GLSL shader backend. --- dlls/wined3d/glsl_shader.c | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index 57119e1f241..993b547dec7 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -2530,6 +2530,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) case WINED3DSIH_EXP: instruction = "exp2"; break; case WINED3DSIH_DSX: instruction = "dFdx"; break; case WINED3DSIH_DSY: instruction = "ycorrection.y * dFdy"; break; + case WINED3DSIH_ROUND_NI: instruction = "floor"; break; default: instruction = ""; FIXME("Opcode %#x not yet handled in GLSL\n", ins->handler_idx); break; @@ -5432,7 +5433,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_RCP */ shader_glsl_rcp, /* WINED3DSIH_REP */ shader_glsl_rep, /* WINED3DSIH_RET */ shader_glsl_ret, - /* WINED3DSIH_ROUND_NI */ NULL, + /* WINED3DSIH_ROUND_NI */ shader_glsl_map2gl, /* WINED3DSIH_RSQ */ shader_glsl_rsq, /* WINED3DSIH_SAMPLE */ NULL, /* WINED3DSIH_SAMPLE_GRAD */ NULL,