d3d11.idl: Added some missing declarations.

This commit is contained in:
Jacek Caban 2014-08-15 18:19:09 +02:00 committed by Alexandre Julliard
parent 9e942d2950
commit b5381dd772
1 changed files with 121 additions and 0 deletions

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@ -27,6 +27,42 @@ typedef D3D_PRIMITIVE_TOPOLOGY D3D11_PRIMITIVE_TOPOLOGY;
typedef D3D_SRV_DIMENSION D3D11_SRV_DIMENSION;
typedef RECT D3D11_RECT;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_API_SLOT_COUNT = 14;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_HW_SLOT_COUNT = 15;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_PARTIAL_UPDATE_EXTENTS_BYTE_ALIGNMENT = 16;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_FLOWCONTROL_NESTING_LIMIT = 64;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_COUNT = 1;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_IMMEDIATE_CONSTANT_BUFFER_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_IMMEDIATE_VALUE_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COMPONENTS = 1;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_COUNT = 128;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_INPUT_RESOURCE_SLOT_COUNT = 128;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COMPONENTS = 1;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_COUNT = 16;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READS_PER_INST = 1;
const UINT D3D11_COMMONSHADER_SAMPLER_REGISTER_READ_PORTS = 1;
const UINT D3D11_COMMONSHADER_SAMPLER_SLOT_COUNT = 16;
const UINT D3D11_COMMONSHADER_SUBROUTINE_NESTING_LIMIT = 32;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENTS = 4;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_COUNT = 4096;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READS_PER_INST = 3;
const UINT D3D11_COMMONSHADER_TEMP_REGISTER_READ_PORTS = 3;
const UINT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MAX = 10;
const INT D3D11_COMMONSHADER_TEXCOORD_RANGE_REDUCTION_MIN = -10;
const INT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_NEGATIVE = -8;
const UINT D3D11_COMMONSHADER_TEXEL_OFFSET_MAX_POSITIVE = 7;
const UINT D3D11_DEFAULT_DEPTH_BIAS = 0;
cpp_quote("#define D3D11_DEFAULT_DEPTH_BIAS_CLAMP 0.0f")
const UINT D3D11_DEFAULT_MAX_ANISOTROPY = 16;
@ -66,6 +102,80 @@ const UINT D3D11_SHADER_MAX_TYPES = 65535;
const UINT D3D11_SHADER_MINOR_VERSION = 0;
const UINT D3D11_VS_OUTPUT_REGISTER_COUNT = 32;
const UINT D3D11_PS_CS_UAV_REGISTER_COMPONENTS = 1;
const UINT D3D11_PS_CS_UAV_REGISTER_COUNT = 8;
const UINT D3D11_PS_CS_UAV_REGISTER_READS_PER_INST = 1;
const UINT D3D11_PS_CS_UAV_REGISTER_READ_PORTS = 1;
const UINT D3D11_PS_FRONTFACING_DEFAULT_VALUE = 0xffffffff;
const UINT D3D11_PS_FRONTFACING_FALSE_VALUE = 0;
const UINT D3D11_PS_FRONTFACING_TRUE_VALUE = 0xffffffff;
const UINT D3D11_PS_INPUT_REGISTER_COMPONENTS = 4;
const UINT D3D11_PS_INPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_INPUT_REGISTER_COUNT = 32;
const UINT D3D11_PS_INPUT_REGISTER_READS_PER_INST = 2;
const UINT D3D11_PS_INPUT_REGISTER_READ_PORTS = 1;
cpp_quote("#define D3D11_PS_LEGACY_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.0f)")
const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENTS = 1;
const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_OUTPUT_DEPTH_REGISTER_COUNT = 1;
const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENTS = 4;
const UINT D3D11_PS_OUTPUT_REGISTER_COMPONENT_BIT_COUNT = 32;
const UINT D3D11_PS_OUTPUT_REGISTER_COUNT = 8;
cpp_quote("#define D3D11_PS_PIXEL_CENTER_FRACTIONAL_COMPONENT (0.5f)")
const UINT D3D11_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
const UINT D3D11_REQ_BLEND_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_BUFFER_RESOURCE_TEXEL_COUNT_2_TO_EXP = 27;
const UINT D3D11_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const UINT D3D11_REQ_DEPTH_STENCIL_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 32;
const UINT D3D11_REQ_DRAW_VERTEX_COUNT_2_TO_EXP = 32;
const UINT D3D11_REQ_FILTERING_HW_ADDRESSABLE_RESOURCE_DIMENSION = 16384;
const UINT D3D11_REQ_GS_INVOCATION_32BIT_OUTPUT_COMPONENT_LIMIT = 1024;
const UINT D3D11_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
const UINT D3D11_REQ_MAXANISOTROPY = 16;
const UINT D3D11_REQ_MIP_LEVELS = 15;
const UINT D3D11_REQ_MULTI_ELEMENT_STRUCTURE_SIZE_IN_BYTES = 2048;
const UINT D3D11_REQ_RASTERIZER_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_RENDER_TO_BUFFER_WINDOW_WIDTH = 16384;
const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_A_TERM = 128;
cpp_quote("#define D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_B_TERM (0.25f)")
const UINT D3D11_REQ_RESOURCE_SIZE_IN_MEGABYTES_EXPRESSION_C_TERM = 2048;
const UINT D3D11_REQ_RESOURCE_VIEW_COUNT_PER_DEVICE_2_TO_EXP = 20;
const UINT D3D11_REQ_SAMPLER_OBJECT_COUNT_PER_DEVICE = 4096;
const UINT D3D11_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
const UINT D3D11_REQ_TEXTURE1D_U_DIMENSION = 16384;
const UINT D3D11_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
const UINT D3D11_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
const UINT D3D11_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
const UINT D3D11_REQ_TEXTURECUBE_DIMENSION = 16384;
const UINT D3D11_RESINFO_INSTRUCTION_MISSING_COMPONENT_RETVAL = 0;
const UINT D3D11_SHADER_MAJOR_VERSION = 5;
const UINT D3D11_SHADER_MAX_INSTANCES = 65535;
const UINT D3D11_SHADER_MAX_INTERFACES = 253;
const UINT D3D11_SHADER_MAX_INTERFACE_CALL_SITES = 4096;
const UINT D3D11_SHADER_MAX_TYPES = 65535;
const UINT D3D11_SHADER_MINOR_VERSION = 0;
const UINT D3D11_SHIFT_INSTRUCTION_PAD_VALUE = 0;
const UINT D3D11_SHIFT_INSTRUCTION_SHIFT_VALUE_BIT_COUNT = 5;
const UINT D3D11_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
const UINT D3D11_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
const UINT D3D11_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 512;
const UINT D3D11_SO_BUFFER_SLOT_COUNT = 4;
const UINT D3D11_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
const UINT D3D11_SO_NO_RASTERIZED_STREAM = 0xffffffff;
const UINT D3D11_SO_OUTPUT_COMPONENT_COUNT = 128;
const UINT D3D11_SO_STREAM_COUNT = 4;
cpp_quote("#if !defined(D3D11_NO_HELPERS) && defined(__cplusplus)")
cpp_quote("struct CD3D11_DEFAULT {};")
cpp_quote("extern const DECLSPEC_SELECTANY CD3D11_DEFAULT D3D11_DEFAULT;")
@ -343,6 +453,17 @@ typedef enum D3D11_MAP
D3D11_MAP_WRITE_NO_OVERWRITE
} D3D11_MAP;
typedef enum D3D11_MAP_FLAG
{
D3D11_MAP_FLAG_DO_NOT_WAIT = 0x00100000
} D3D11_MAP_FLAG;
typedef struct D3D11_QUERY_DATA_SO_STATISTICS
{
UINT64 NumPrimitivesWritten;
UINT64 PrimitivesStorageNeeded;
} D3D11_QUERY_DATA_SO_STATISTICS;
typedef struct D3D11_MAPPED_SUBRESOURCE
{
void *pData;