d3d10_1.idl: Added some missing constants.
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@ -19,6 +19,29 @@
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import "oaidl.idl";
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import "ocidl.idl";
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const UINT D3D10_1_DEFAULT_SAMPLE_MASK = 0xffffffff;
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const UINT D3D10_1_GS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D10_1_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
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const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENTS_COMPONENTS = 128;
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const UINT D3D10_1_IA_VERTEX_INPUT_STRUCTURE_ELEMENT_COUNT = 32;
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const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENTS = 1;
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const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COMPONENT_BIT_COUNT = 32;
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const UINT D3D10_1_PS_OUTPUT_MASK_REGISTER_COUNT = 1;
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const UINT D3D10_1_SHADER_MAJOR_VERSION = 4;
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const UINT D3D10_1_SHADER_MINOR_VERSION = 1;
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const UINT D3D10_1_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
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const UINT D3D10_1_SO_BUFFER_MAX_WRITE_WINDOW_IN_BYTES = 256;
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const UINT D3D10_1_SO_BUFFER_SLOT_COUNT = 4;
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const UINT D3D10_1_SO_MULTIPLE_BUFFER_ELEMENTS_PER_BUFFER = 1;
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const UINT D3D10_1_SO_SINGLE_BUFFER_COMPONENT_LIMIT = 64;
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const UINT D3D10_1_STANDARD_VERTEX_ELEMENT_COUNT = 32;
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const UINT D3D10_1_SUBPIXEL_FRACTIONAL_BIT_COUNT = 8;
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const UINT D3D10_1_VS_INPUT_REGISTER_COUNT = 32;
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const UINT D3D10_1_VS_OUTPUT_REGISTER_COUNT = 32;
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cpp_quote("#define D3D10_1_FLOAT16_FUSED_TOLERANCE_IN_ULP (0.6)")
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cpp_quote("#define D3D10_1_FLOAT32_TO_INTEGER_TOLERANCE_IN_ULP (0.6f)")
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import "d3d10.idl";
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cpp_quote("#include <d3d10_1shader.h>")
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