wined3d: Move volume flags to volume.c.
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@ -27,6 +27,10 @@
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WINE_DEFAULT_DEBUG_CHANNEL(d3d_surface);
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WINE_DECLARE_DEBUG_CHANNEL(d3d_perf);
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#define WINED3D_VFLAG_ALLOCATED 0x00000001
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#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
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#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
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static BOOL volume_prepare_system_memory(struct wined3d_volume *volume)
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{
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if (volume->resource.heap_memory)
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@ -2170,10 +2170,6 @@ void wined3d_texture_set_dirty(struct wined3d_texture *texture) DECLSPEC_HIDDEN;
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void wined3d_texture_set_swapchain(struct wined3d_texture *texture,
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struct wined3d_swapchain *swapchain) DECLSPEC_HIDDEN;
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#define WINED3D_VFLAG_ALLOCATED 0x00000001
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#define WINED3D_VFLAG_SRGB_ALLOCATED 0x00000002
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#define WINED3D_VFLAG_CLIENT_STORAGE 0x00000004
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#define WINED3D_LOCATION_DISCARDED 0x00000001
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#define WINED3D_LOCATION_SYSMEM 0x00000002
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#define WINED3D_LOCATION_USER_MEMORY 0x00000004
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