d3drm/tests: Remove dynamic loading in vector.c.

This commit is contained in:
Aaryaman Vasishta 2015-03-18 18:22:41 +05:30 committed by Alexandre Julliard
parent 57281caa23
commit b436b4b2b9
1 changed files with 29 additions and 97 deletions

View File

@ -66,69 +66,6 @@
"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \ "Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \
U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z); U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z);
static HMODULE d3drm_handle = 0;
static void (WINAPI * pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, D3DRMQUATERNION *);
static D3DVECTOR *(WINAPI *pD3DRMVectorAdd)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
static D3DVECTOR *(WINAPI *pD3DRMVectorCrossProduct)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
static D3DVALUE (WINAPI *pD3DRMVectorDotProduct)(D3DVECTOR *, D3DVECTOR *);
static D3DVALUE (WINAPI *pD3DRMVectorModulus)(D3DVECTOR *);
static D3DVECTOR *(WINAPI *pD3DRMVectorNormalize)(D3DVECTOR *);
static D3DVECTOR *(WINAPI *pD3DRMVectorReflect)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
static D3DVECTOR *(WINAPI *pD3DRMVectorRotate)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *, D3DVALUE);
static D3DVECTOR *(WINAPI *pD3DRMVectorScale)(D3DVECTOR *, D3DVECTOR *, D3DVALUE);
static D3DVECTOR *(WINAPI *pD3DRMVectorSubtract)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
static D3DRMQUATERNION *(WINAPI *pD3DRMQuaternionFromRotation)(D3DRMQUATERNION*, D3DVECTOR *, D3DVALUE);
static D3DRMQUATERNION *(WINAPI * pD3DRMQuaternionSlerp)(D3DRMQUATERNION *,
D3DRMQUATERNION *, D3DRMQUATERNION *, D3DVALUE);
static D3DCOLOR (WINAPI * pD3DRMCreateColorRGB)(D3DVALUE, D3DVALUE, D3DVALUE);
static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR);
static D3DVALUE (WINAPI * pD3DRMColorGetGreen)(D3DCOLOR);
static D3DVALUE (WINAPI * pD3DRMColorGetRed)(D3DCOLOR);
#define D3DRM_GET_PROC(func) \
p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
if(!p ## func) { \
trace("GetProcAddress(%s) failed\n", #func); \
FreeLibrary(d3drm_handle); \
return FALSE; \
}
static BOOL InitFunctionPtrs(void)
{
d3drm_handle = LoadLibraryA("d3drm.dll");
if(!d3drm_handle)
{
skip("Could not load d3drm.dll\n");
return FALSE;
}
D3DRM_GET_PROC(D3DRMMatrixFromQuaternion)
D3DRM_GET_PROC(D3DRMVectorAdd)
D3DRM_GET_PROC(D3DRMVectorCrossProduct)
D3DRM_GET_PROC(D3DRMVectorDotProduct)
D3DRM_GET_PROC(D3DRMVectorModulus)
D3DRM_GET_PROC(D3DRMVectorNormalize)
D3DRM_GET_PROC(D3DRMVectorReflect)
D3DRM_GET_PROC(D3DRMVectorRotate)
D3DRM_GET_PROC(D3DRMVectorScale)
D3DRM_GET_PROC(D3DRMVectorSubtract)
D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
D3DRM_GET_PROC(D3DRMQuaternionSlerp)
D3DRM_GET_PROC(D3DRMCreateColorRGB)
D3DRM_GET_PROC(D3DRMCreateColorRGBA)
D3DRM_GET_PROC(D3DRMColorGetAlpha)
D3DRM_GET_PROC(D3DRMColorGetBlue)
D3DRM_GET_PROC(D3DRMColorGetGreen)
D3DRM_GET_PROC(D3DRMColorGetRed)
return TRUE;
}
static void VectorTest(void) static void VectorTest(void)
{ {
D3DVALUE mod,par,theta; D3DVALUE mod,par,theta;
@ -139,52 +76,52 @@ static void VectorTest(void)
/*______________________VectorAdd_________________________________*/ /*______________________VectorAdd_________________________________*/
pD3DRMVectorAdd(&r,&u,&v); D3DRMVectorAdd(&r,&u,&v);
U1(e).x=6.0f; U2(e).y=6.0f; U3(e).z=1.0f; U1(e).x=6.0f; U2(e).y=6.0f; U3(e).z=1.0f;
expect_vec(e,r); expect_vec(e,r);
U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
pD3DRMVectorAdd(&self,&self,&u); D3DRMVectorAdd(&self,&self,&u);
U1(e).x=11.0f; U2(e).y=20.0f; U3(e).z=28.0f; U1(e).x=11.0f; U2(e).y=20.0f; U3(e).z=28.0f;
expect_vec(e,self); expect_vec(e,self);
/*_______________________VectorSubtract__________________________*/ /*_______________________VectorSubtract__________________________*/
pD3DRMVectorSubtract(&r,&u,&v); D3DRMVectorSubtract(&r,&u,&v);
U1(e).x=-2.0f; U2(e).y=-2.0f; U3(e).z=1.0f; U1(e).x=-2.0f; U2(e).y=-2.0f; U3(e).z=1.0f;
expect_vec(e,r); expect_vec(e,r);
U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
pD3DRMVectorSubtract(&self,&self,&u); D3DRMVectorSubtract(&self,&self,&u);
U1(e).x=7.0f; U2(e).y=16.0f; U3(e).z=26.0f; U1(e).x=7.0f; U2(e).y=16.0f; U3(e).z=26.0f;
expect_vec(e,self); expect_vec(e,self);
/*_______________________VectorCrossProduct_______________________*/ /*_______________________VectorCrossProduct_______________________*/
pD3DRMVectorCrossProduct(&r,&u,&v); D3DRMVectorCrossProduct(&r,&u,&v);
U1(e).x=-4.0f; U2(e).y=4.0f; U3(e).z=0.0f; U1(e).x=-4.0f; U2(e).y=4.0f; U3(e).z=0.0f;
expect_vec(e,r); expect_vec(e,r);
U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
pD3DRMVectorCrossProduct(&self,&self,&u); D3DRMVectorCrossProduct(&self,&self,&u);
U1(e).x=-36.0f; U2(e).y=45.0f; U3(e).z=-18.0f; U1(e).x=-36.0f; U2(e).y=45.0f; U3(e).z=-18.0f;
expect_vec(e,self); expect_vec(e,self);
/*_______________________VectorDotProduct__________________________*/ /*_______________________VectorDotProduct__________________________*/
mod=pD3DRMVectorDotProduct(&u,&v); mod=D3DRMVectorDotProduct(&u,&v);
ok((mod == 16.0f), "Expected 16.0f, Got %f\n", mod); ok((mod == 16.0f), "Expected 16.0f, Got %f\n", mod);
/*_______________________VectorModulus_____________________________*/ /*_______________________VectorModulus_____________________________*/
mod=pD3DRMVectorModulus(&u); mod=D3DRMVectorModulus(&u);
ok((mod == 3.0f), "Expected 3.0f, Got %f\n", mod); ok((mod == 3.0f), "Expected 3.0f, Got %f\n", mod);
/*_______________________VectorNormalize___________________________*/ /*_______________________VectorNormalize___________________________*/
pD3DRMVectorNormalize(&u); D3DRMVectorNormalize(&u);
U1(e).x=2.0f/3.0f; U2(e).y=2.0f/3.0f; U3(e).z=1.0f/3.0f; U1(e).x=2.0f/3.0f; U2(e).y=2.0f/3.0f; U3(e).z=1.0f/3.0f;
expect_vec(e,u); expect_vec(e,u);
/* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */ /* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
U1(casnul).x=0.0f; U2(casnul).y=0.0f; U3(casnul).z=0.0f; U1(casnul).x=0.0f; U2(casnul).y=0.0f; U3(casnul).z=0.0f;
pD3DRMVectorNormalize(&casnul); D3DRMVectorNormalize(&casnul);
U1(e).x=1.0f; U2(e).y=0.0f; U3(e).z=0.0f; U1(e).x=1.0f; U2(e).y=0.0f; U3(e).z=0.0f;
expect_vec(e,casnul); expect_vec(e,casnul);
@ -192,36 +129,36 @@ static void VectorTest(void)
U1(ray).x=3.0f; U2(ray).y=-4.0f; U3(ray).z=5.0f; U1(ray).x=3.0f; U2(ray).y=-4.0f; U3(ray).z=5.0f;
U1(norm).x=1.0f; U2(norm).y=-2.0f; U3(norm).z=6.0f; U1(norm).x=1.0f; U2(norm).y=-2.0f; U3(norm).z=6.0f;
U1(e).x=79.0f; U2(e).y=-160.0f; U3(e).z=487.0f; U1(e).x=79.0f; U2(e).y=-160.0f; U3(e).z=487.0f;
pD3DRMVectorReflect(&r,&ray,&norm); D3DRMVectorReflect(&r,&ray,&norm);
expect_vec(e,r); expect_vec(e,r);
/*_______________________VectorRotate_______________________________*/ /*_______________________VectorRotate_______________________________*/
U1(w).x=3.0f; U2(w).y=4.0f; U3(w).z=0.0f; U1(w).x=3.0f; U2(w).y=4.0f; U3(w).z=0.0f;
U1(axis).x=0.0f; U2(axis).y=0.0f; U3(axis).z=1.0f; U1(axis).x=0.0f; U2(axis).y=0.0f; U3(axis).z=1.0f;
theta=2.0f*PI/3.0f; theta=2.0f*PI/3.0f;
pD3DRMVectorRotate(&r,&w,&axis,theta); D3DRMVectorRotate(&r,&w,&axis,theta);
U1(e).x=-0.3f-0.4f*sqrtf(3.0f); U2(e).y=0.3f*sqrtf(3.0f)-0.4f; U3(e).z=0.0f; U1(e).x=-0.3f-0.4f*sqrtf(3.0f); U2(e).y=0.3f*sqrtf(3.0f)-0.4f; U3(e).z=0.0f;
expect_vec(e,r); expect_vec(e,r);
/* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/ /* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/
theta=-PI/4.0f; theta=-PI/4.0f;
pD3DRMVectorRotate(&r,&w,&axis,theta); D3DRMVectorRotate(&r,&w,&axis,theta);
U1(e).x=1.4f/sqrtf(2.0f); U2(e).y=0.2f/sqrtf(2.0f); U3(e).z=0.0f; U1(e).x=1.4f/sqrtf(2.0f); U2(e).y=0.2f/sqrtf(2.0f); U3(e).z=0.0f;
expect_vec(e,r); expect_vec(e,r);
theta=PI/8.0f; theta=PI/8.0f;
pD3DRMVectorRotate(&self,&self,&axis,theta); D3DRMVectorRotate(&self,&self,&axis,theta);
U1(e).x=0.989950; U2(e).y=0.141421f; U3(e).z=0.0f; U1(e).x=0.989950; U2(e).y=0.141421f; U3(e).z=0.0f;
expect_vec(e,r); expect_vec(e,r);
/*_______________________VectorScale__________________________*/ /*_______________________VectorScale__________________________*/
par=2.5f; par=2.5f;
pD3DRMVectorScale(&r,&v,par); D3DRMVectorScale(&r,&v,par);
U1(e).x=10.0f; U2(e).y=10.0f; U3(e).z=0.0f; U1(e).x=10.0f; U2(e).y=10.0f; U3(e).z=0.0f;
expect_vec(e,r); expect_vec(e,r);
U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
pD3DRMVectorScale(&self,&self,2); D3DRMVectorScale(&self,&self,2);
U1(e).x=18.0f; U2(e).y=36.0f; U3(e).z=54.0f; U1(e).x=18.0f; U2(e).y=36.0f; U3(e).z=54.0f;
expect_vec(e,self); expect_vec(e,self);
} }
@ -237,7 +174,7 @@ static void MatrixTest(void)
exp[3][0]=0.0f; exp[3][1]=0.0f; exp[3][2]=0.0f; exp[3][3]=1.0f; exp[3][0]=0.0f; exp[3][1]=0.0f; exp[3][2]=0.0f; exp[3][3]=1.0f;
q.s=1.0f; U1(q.v).x=2.0f; U2(q.v).y=3.0f; U3(q.v).z=4.0f; q.s=1.0f; U1(q.v).x=2.0f; U2(q.v).y=3.0f; U3(q.v).z=4.0f;
pD3DRMMatrixFromQuaternion(mat,&q); D3DRMMatrixFromQuaternion(mat,&q);
expect_mat(exp,mat); expect_mat(exp,mat);
} }
@ -250,7 +187,7 @@ static void QuaternionTest(void)
/*_________________QuaternionFromRotation___________________*/ /*_________________QuaternionFromRotation___________________*/
U1(axis).x=1.0f; U2(axis).y=1.0f; U3(axis).z=1.0f; U1(axis).x=1.0f; U2(axis).y=1.0f; U3(axis).z=1.0f;
theta=2.0f*PI/3.0f; theta=2.0f*PI/3.0f;
pD3DRMQuaternionFromRotation(&r,&axis,theta); D3DRMQuaternionFromRotation(&r,&axis,theta);
q.s=0.5f; U1(q.v).x=0.5f; U2(q.v).y=0.5f; U3(q.v).z=0.5f; q.s=0.5f; U1(q.v).x=0.5f; U2(q.v).y=0.5f; U3(q.v).z=0.5f;
expect_quat(q,r); expect_quat(q,r);
@ -263,14 +200,14 @@ static void QuaternionTest(void)
q2.s=-4.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=8.0f; q2.s=-4.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=8.0f;
/* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */ /* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */
q.s = -0.55f; U1(q.v).x=3.24f; U2(q.v).y=4.24f; U3(q.v).z=36.98f; q.s = -0.55f; U1(q.v).x=3.24f; U2(q.v).y=4.24f; U3(q.v).z=36.98f;
pD3DRMQuaternionSlerp(&r,&q1,&q2,par); D3DRMQuaternionSlerp(&r,&q1,&q2,par);
expect_quat(q,r); expect_quat(q,r);
q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f; q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f;
q2.s=-94.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=-8.0f; q2.s=-94.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=-8.0f;
/* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */ /* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */
q.s=29.83f; U1(q.v).x=-0.48f; U2(q.v).y=-0.10f; U3(q.v).z=36.98f; q.s=29.83f; U1(q.v).x=-0.48f; U2(q.v).y=-0.10f; U3(q.v).z=36.98f;
pD3DRMQuaternionSlerp(&r,&q1,&q2,par); D3DRMQuaternionSlerp(&r,&q1,&q2,par);
expect_quat(q,r); expect_quat(q,r);
/* Test the spherical interpolation part */ /* Test the spherical interpolation part */
@ -280,7 +217,7 @@ static void QuaternionTest(void)
q1final=q1; q1final=q1;
q2final=q2; q2final=q2;
pD3DRMQuaternionSlerp(&r,&q1,&q2,par); D3DRMQuaternionSlerp(&r,&q1,&q2,par);
expect_quat(q,r); expect_quat(q,r);
/* Test to show that the input quaternions are not changed */ /* Test to show that the input quaternions are not changed */
@ -298,7 +235,7 @@ static void ColorTest(void)
green=0.3f; green=0.3f;
blue=0.55f; blue=0.55f;
expected_color=0xffcc4c8c; expected_color=0xffcc4c8c;
got_color=pD3DRMCreateColorRGB(red,green,blue); got_color=D3DRMCreateColorRGB(red,green,blue);
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/*___________D3DRMCreateColorRGBA________________________*/ /*___________D3DRMCreateColorRGBA________________________*/
@ -307,7 +244,7 @@ static void ColorTest(void)
blue=0.7f; blue=0.7f;
alpha=0.58f; alpha=0.58f;
expected_color=0x931966b2; expected_color=0x931966b2;
got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); got_color=D3DRMCreateColorRGBA(red,green,blue,alpha);
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */ /* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */
@ -316,7 +253,7 @@ static void ColorTest(void)
blue=0.6f; blue=0.6f;
alpha=0.41f; alpha=0.41f;
expected_color=0x68006699; expected_color=0x68006699;
got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); got_color=D3DRMCreateColorRGBA(red,green,blue,alpha);
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */ /* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */
@ -325,43 +262,38 @@ static void ColorTest(void)
blue=0.6f; blue=0.6f;
alpha=0.41f; alpha=0.41f;
expected_color=0x68ff6699; expected_color=0x68ff6699;
got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); got_color=D3DRMCreateColorRGBA(red,green,blue,alpha);
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
/*___________D3DRMColorGetAlpha_________________________*/ /*___________D3DRMColorGetAlpha_________________________*/
color=0x0e4921bf; color=0x0e4921bf;
expected=14.0f/255.0f; expected=14.0f/255.0f;
got=pD3DRMColorGetAlpha(color); got=D3DRMColorGetAlpha(color);
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
/*___________D3DRMColorGetBlue__________________________*/ /*___________D3DRMColorGetBlue__________________________*/
color=0xc82a1455; color=0xc82a1455;
expected=1.0f/3.0f; expected=1.0f/3.0f;
got=pD3DRMColorGetBlue(color); got=D3DRMColorGetBlue(color);
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
/*___________D3DRMColorGetGreen_________________________*/ /*___________D3DRMColorGetGreen_________________________*/
color=0xad971203; color=0xad971203;
expected=6.0f/85.0f; expected=6.0f/85.0f;
got=pD3DRMColorGetGreen(color); got=D3DRMColorGetGreen(color);
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
/*___________D3DRMColorGetRed__________________________*/ /*___________D3DRMColorGetRed__________________________*/
color=0xb62d7a1c; color=0xb62d7a1c;
expected=3.0f/17.0f; expected=3.0f/17.0f;
got=pD3DRMColorGetRed(color); got=D3DRMColorGetRed(color);
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got); ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
} }
START_TEST(vector) START_TEST(vector)
{ {
if(!InitFunctionPtrs())
return;
VectorTest(); VectorTest();
MatrixTest(); MatrixTest();
QuaternionTest(); QuaternionTest();
ColorTest(); ColorTest();
FreeLibrary(d3drm_handle);
} }