d3drm/tests: Remove dynamic loading in vector.c.
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57281caa23
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@ -66,69 +66,6 @@
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"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \
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"Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \
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U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z);
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U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z);
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static HMODULE d3drm_handle = 0;
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static void (WINAPI * pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, D3DRMQUATERNION *);
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static D3DVECTOR *(WINAPI *pD3DRMVectorAdd)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
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static D3DVECTOR *(WINAPI *pD3DRMVectorCrossProduct)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
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static D3DVALUE (WINAPI *pD3DRMVectorDotProduct)(D3DVECTOR *, D3DVECTOR *);
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static D3DVALUE (WINAPI *pD3DRMVectorModulus)(D3DVECTOR *);
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static D3DVECTOR *(WINAPI *pD3DRMVectorNormalize)(D3DVECTOR *);
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static D3DVECTOR *(WINAPI *pD3DRMVectorReflect)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
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static D3DVECTOR *(WINAPI *pD3DRMVectorRotate)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *, D3DVALUE);
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static D3DVECTOR *(WINAPI *pD3DRMVectorScale)(D3DVECTOR *, D3DVECTOR *, D3DVALUE);
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static D3DVECTOR *(WINAPI *pD3DRMVectorSubtract)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *);
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static D3DRMQUATERNION *(WINAPI *pD3DRMQuaternionFromRotation)(D3DRMQUATERNION*, D3DVECTOR *, D3DVALUE);
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static D3DRMQUATERNION *(WINAPI * pD3DRMQuaternionSlerp)(D3DRMQUATERNION *,
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D3DRMQUATERNION *, D3DRMQUATERNION *, D3DVALUE);
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static D3DCOLOR (WINAPI * pD3DRMCreateColorRGB)(D3DVALUE, D3DVALUE, D3DVALUE);
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static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE);
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static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetGreen)(D3DCOLOR);
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static D3DVALUE (WINAPI * pD3DRMColorGetRed)(D3DCOLOR);
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#define D3DRM_GET_PROC(func) \
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p ## func = (void*)GetProcAddress(d3drm_handle, #func); \
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if(!p ## func) { \
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trace("GetProcAddress(%s) failed\n", #func); \
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FreeLibrary(d3drm_handle); \
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return FALSE; \
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}
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static BOOL InitFunctionPtrs(void)
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{
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d3drm_handle = LoadLibraryA("d3drm.dll");
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if(!d3drm_handle)
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{
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skip("Could not load d3drm.dll\n");
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return FALSE;
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}
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D3DRM_GET_PROC(D3DRMMatrixFromQuaternion)
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D3DRM_GET_PROC(D3DRMVectorAdd)
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D3DRM_GET_PROC(D3DRMVectorCrossProduct)
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D3DRM_GET_PROC(D3DRMVectorDotProduct)
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D3DRM_GET_PROC(D3DRMVectorModulus)
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D3DRM_GET_PROC(D3DRMVectorNormalize)
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D3DRM_GET_PROC(D3DRMVectorReflect)
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D3DRM_GET_PROC(D3DRMVectorRotate)
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D3DRM_GET_PROC(D3DRMVectorScale)
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D3DRM_GET_PROC(D3DRMVectorSubtract)
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D3DRM_GET_PROC(D3DRMQuaternionFromRotation)
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D3DRM_GET_PROC(D3DRMQuaternionSlerp)
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D3DRM_GET_PROC(D3DRMCreateColorRGB)
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D3DRM_GET_PROC(D3DRMCreateColorRGBA)
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D3DRM_GET_PROC(D3DRMColorGetAlpha)
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D3DRM_GET_PROC(D3DRMColorGetBlue)
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D3DRM_GET_PROC(D3DRMColorGetGreen)
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D3DRM_GET_PROC(D3DRMColorGetRed)
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return TRUE;
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}
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static void VectorTest(void)
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static void VectorTest(void)
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{
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{
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D3DVALUE mod,par,theta;
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D3DVALUE mod,par,theta;
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@ -139,52 +76,52 @@ static void VectorTest(void)
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/*______________________VectorAdd_________________________________*/
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/*______________________VectorAdd_________________________________*/
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pD3DRMVectorAdd(&r,&u,&v);
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D3DRMVectorAdd(&r,&u,&v);
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U1(e).x=6.0f; U2(e).y=6.0f; U3(e).z=1.0f;
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U1(e).x=6.0f; U2(e).y=6.0f; U3(e).z=1.0f;
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expect_vec(e,r);
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expect_vec(e,r);
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U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
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U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
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pD3DRMVectorAdd(&self,&self,&u);
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D3DRMVectorAdd(&self,&self,&u);
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U1(e).x=11.0f; U2(e).y=20.0f; U3(e).z=28.0f;
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U1(e).x=11.0f; U2(e).y=20.0f; U3(e).z=28.0f;
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expect_vec(e,self);
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expect_vec(e,self);
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/*_______________________VectorSubtract__________________________*/
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/*_______________________VectorSubtract__________________________*/
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pD3DRMVectorSubtract(&r,&u,&v);
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D3DRMVectorSubtract(&r,&u,&v);
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U1(e).x=-2.0f; U2(e).y=-2.0f; U3(e).z=1.0f;
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U1(e).x=-2.0f; U2(e).y=-2.0f; U3(e).z=1.0f;
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expect_vec(e,r);
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expect_vec(e,r);
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U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
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U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
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pD3DRMVectorSubtract(&self,&self,&u);
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D3DRMVectorSubtract(&self,&self,&u);
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U1(e).x=7.0f; U2(e).y=16.0f; U3(e).z=26.0f;
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U1(e).x=7.0f; U2(e).y=16.0f; U3(e).z=26.0f;
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expect_vec(e,self);
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expect_vec(e,self);
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/*_______________________VectorCrossProduct_______________________*/
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/*_______________________VectorCrossProduct_______________________*/
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pD3DRMVectorCrossProduct(&r,&u,&v);
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D3DRMVectorCrossProduct(&r,&u,&v);
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U1(e).x=-4.0f; U2(e).y=4.0f; U3(e).z=0.0f;
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U1(e).x=-4.0f; U2(e).y=4.0f; U3(e).z=0.0f;
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expect_vec(e,r);
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expect_vec(e,r);
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U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
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U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
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pD3DRMVectorCrossProduct(&self,&self,&u);
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D3DRMVectorCrossProduct(&self,&self,&u);
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U1(e).x=-36.0f; U2(e).y=45.0f; U3(e).z=-18.0f;
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U1(e).x=-36.0f; U2(e).y=45.0f; U3(e).z=-18.0f;
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expect_vec(e,self);
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expect_vec(e,self);
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/*_______________________VectorDotProduct__________________________*/
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/*_______________________VectorDotProduct__________________________*/
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mod=pD3DRMVectorDotProduct(&u,&v);
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mod=D3DRMVectorDotProduct(&u,&v);
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ok((mod == 16.0f), "Expected 16.0f, Got %f\n", mod);
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ok((mod == 16.0f), "Expected 16.0f, Got %f\n", mod);
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/*_______________________VectorModulus_____________________________*/
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/*_______________________VectorModulus_____________________________*/
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mod=pD3DRMVectorModulus(&u);
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mod=D3DRMVectorModulus(&u);
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ok((mod == 3.0f), "Expected 3.0f, Got %f\n", mod);
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ok((mod == 3.0f), "Expected 3.0f, Got %f\n", mod);
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/*_______________________VectorNormalize___________________________*/
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/*_______________________VectorNormalize___________________________*/
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pD3DRMVectorNormalize(&u);
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D3DRMVectorNormalize(&u);
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U1(e).x=2.0f/3.0f; U2(e).y=2.0f/3.0f; U3(e).z=1.0f/3.0f;
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U1(e).x=2.0f/3.0f; U2(e).y=2.0f/3.0f; U3(e).z=1.0f/3.0f;
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expect_vec(e,u);
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expect_vec(e,u);
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/* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
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/* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */
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U1(casnul).x=0.0f; U2(casnul).y=0.0f; U3(casnul).z=0.0f;
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U1(casnul).x=0.0f; U2(casnul).y=0.0f; U3(casnul).z=0.0f;
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pD3DRMVectorNormalize(&casnul);
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D3DRMVectorNormalize(&casnul);
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U1(e).x=1.0f; U2(e).y=0.0f; U3(e).z=0.0f;
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U1(e).x=1.0f; U2(e).y=0.0f; U3(e).z=0.0f;
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expect_vec(e,casnul);
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expect_vec(e,casnul);
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@ -192,36 +129,36 @@ static void VectorTest(void)
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U1(ray).x=3.0f; U2(ray).y=-4.0f; U3(ray).z=5.0f;
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U1(ray).x=3.0f; U2(ray).y=-4.0f; U3(ray).z=5.0f;
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U1(norm).x=1.0f; U2(norm).y=-2.0f; U3(norm).z=6.0f;
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U1(norm).x=1.0f; U2(norm).y=-2.0f; U3(norm).z=6.0f;
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U1(e).x=79.0f; U2(e).y=-160.0f; U3(e).z=487.0f;
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U1(e).x=79.0f; U2(e).y=-160.0f; U3(e).z=487.0f;
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pD3DRMVectorReflect(&r,&ray,&norm);
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D3DRMVectorReflect(&r,&ray,&norm);
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expect_vec(e,r);
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expect_vec(e,r);
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/*_______________________VectorRotate_______________________________*/
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/*_______________________VectorRotate_______________________________*/
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U1(w).x=3.0f; U2(w).y=4.0f; U3(w).z=0.0f;
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U1(w).x=3.0f; U2(w).y=4.0f; U3(w).z=0.0f;
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U1(axis).x=0.0f; U2(axis).y=0.0f; U3(axis).z=1.0f;
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U1(axis).x=0.0f; U2(axis).y=0.0f; U3(axis).z=1.0f;
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theta=2.0f*PI/3.0f;
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theta=2.0f*PI/3.0f;
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pD3DRMVectorRotate(&r,&w,&axis,theta);
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D3DRMVectorRotate(&r,&w,&axis,theta);
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U1(e).x=-0.3f-0.4f*sqrtf(3.0f); U2(e).y=0.3f*sqrtf(3.0f)-0.4f; U3(e).z=0.0f;
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U1(e).x=-0.3f-0.4f*sqrtf(3.0f); U2(e).y=0.3f*sqrtf(3.0f)-0.4f; U3(e).z=0.0f;
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expect_vec(e,r);
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expect_vec(e,r);
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/* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/
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/* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/
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theta=-PI/4.0f;
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theta=-PI/4.0f;
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pD3DRMVectorRotate(&r,&w,&axis,theta);
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D3DRMVectorRotate(&r,&w,&axis,theta);
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U1(e).x=1.4f/sqrtf(2.0f); U2(e).y=0.2f/sqrtf(2.0f); U3(e).z=0.0f;
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U1(e).x=1.4f/sqrtf(2.0f); U2(e).y=0.2f/sqrtf(2.0f); U3(e).z=0.0f;
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expect_vec(e,r);
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expect_vec(e,r);
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theta=PI/8.0f;
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theta=PI/8.0f;
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pD3DRMVectorRotate(&self,&self,&axis,theta);
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D3DRMVectorRotate(&self,&self,&axis,theta);
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U1(e).x=0.989950; U2(e).y=0.141421f; U3(e).z=0.0f;
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U1(e).x=0.989950; U2(e).y=0.141421f; U3(e).z=0.0f;
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expect_vec(e,r);
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expect_vec(e,r);
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/*_______________________VectorScale__________________________*/
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/*_______________________VectorScale__________________________*/
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par=2.5f;
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par=2.5f;
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pD3DRMVectorScale(&r,&v,par);
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D3DRMVectorScale(&r,&v,par);
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U1(e).x=10.0f; U2(e).y=10.0f; U3(e).z=0.0f;
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U1(e).x=10.0f; U2(e).y=10.0f; U3(e).z=0.0f;
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expect_vec(e,r);
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expect_vec(e,r);
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U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
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U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f;
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pD3DRMVectorScale(&self,&self,2);
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D3DRMVectorScale(&self,&self,2);
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U1(e).x=18.0f; U2(e).y=36.0f; U3(e).z=54.0f;
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U1(e).x=18.0f; U2(e).y=36.0f; U3(e).z=54.0f;
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expect_vec(e,self);
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expect_vec(e,self);
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}
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}
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exp[3][0]=0.0f; exp[3][1]=0.0f; exp[3][2]=0.0f; exp[3][3]=1.0f;
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exp[3][0]=0.0f; exp[3][1]=0.0f; exp[3][2]=0.0f; exp[3][3]=1.0f;
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q.s=1.0f; U1(q.v).x=2.0f; U2(q.v).y=3.0f; U3(q.v).z=4.0f;
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q.s=1.0f; U1(q.v).x=2.0f; U2(q.v).y=3.0f; U3(q.v).z=4.0f;
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pD3DRMMatrixFromQuaternion(mat,&q);
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D3DRMMatrixFromQuaternion(mat,&q);
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expect_mat(exp,mat);
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expect_mat(exp,mat);
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}
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}
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/*_________________QuaternionFromRotation___________________*/
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/*_________________QuaternionFromRotation___________________*/
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U1(axis).x=1.0f; U2(axis).y=1.0f; U3(axis).z=1.0f;
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U1(axis).x=1.0f; U2(axis).y=1.0f; U3(axis).z=1.0f;
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theta=2.0f*PI/3.0f;
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theta=2.0f*PI/3.0f;
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pD3DRMQuaternionFromRotation(&r,&axis,theta);
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D3DRMQuaternionFromRotation(&r,&axis,theta);
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q.s=0.5f; U1(q.v).x=0.5f; U2(q.v).y=0.5f; U3(q.v).z=0.5f;
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q.s=0.5f; U1(q.v).x=0.5f; U2(q.v).y=0.5f; U3(q.v).z=0.5f;
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expect_quat(q,r);
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expect_quat(q,r);
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q2.s=-4.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=8.0f;
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q2.s=-4.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=8.0f;
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/* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */
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/* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */
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q.s = -0.55f; U1(q.v).x=3.24f; U2(q.v).y=4.24f; U3(q.v).z=36.98f;
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q.s = -0.55f; U1(q.v).x=3.24f; U2(q.v).y=4.24f; U3(q.v).z=36.98f;
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pD3DRMQuaternionSlerp(&r,&q1,&q2,par);
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D3DRMQuaternionSlerp(&r,&q1,&q2,par);
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expect_quat(q,r);
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expect_quat(q,r);
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q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f;
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q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f;
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q2.s=-94.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=-8.0f;
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q2.s=-94.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=-8.0f;
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/* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */
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/* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */
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q.s=29.83f; U1(q.v).x=-0.48f; U2(q.v).y=-0.10f; U3(q.v).z=36.98f;
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q.s=29.83f; U1(q.v).x=-0.48f; U2(q.v).y=-0.10f; U3(q.v).z=36.98f;
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pD3DRMQuaternionSlerp(&r,&q1,&q2,par);
|
D3DRMQuaternionSlerp(&r,&q1,&q2,par);
|
||||||
expect_quat(q,r);
|
expect_quat(q,r);
|
||||||
|
|
||||||
/* Test the spherical interpolation part */
|
/* Test the spherical interpolation part */
|
||||||
|
@ -280,7 +217,7 @@ static void QuaternionTest(void)
|
||||||
|
|
||||||
q1final=q1;
|
q1final=q1;
|
||||||
q2final=q2;
|
q2final=q2;
|
||||||
pD3DRMQuaternionSlerp(&r,&q1,&q2,par);
|
D3DRMQuaternionSlerp(&r,&q1,&q2,par);
|
||||||
expect_quat(q,r);
|
expect_quat(q,r);
|
||||||
|
|
||||||
/* Test to show that the input quaternions are not changed */
|
/* Test to show that the input quaternions are not changed */
|
||||||
|
@ -298,7 +235,7 @@ static void ColorTest(void)
|
||||||
green=0.3f;
|
green=0.3f;
|
||||||
blue=0.55f;
|
blue=0.55f;
|
||||||
expected_color=0xffcc4c8c;
|
expected_color=0xffcc4c8c;
|
||||||
got_color=pD3DRMCreateColorRGB(red,green,blue);
|
got_color=D3DRMCreateColorRGB(red,green,blue);
|
||||||
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
|
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
|
||||||
|
|
||||||
/*___________D3DRMCreateColorRGBA________________________*/
|
/*___________D3DRMCreateColorRGBA________________________*/
|
||||||
|
@ -307,7 +244,7 @@ static void ColorTest(void)
|
||||||
blue=0.7f;
|
blue=0.7f;
|
||||||
alpha=0.58f;
|
alpha=0.58f;
|
||||||
expected_color=0x931966b2;
|
expected_color=0x931966b2;
|
||||||
got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
|
got_color=D3DRMCreateColorRGBA(red,green,blue,alpha);
|
||||||
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
|
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
|
||||||
|
|
||||||
/* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */
|
/* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */
|
||||||
|
@ -316,7 +253,7 @@ static void ColorTest(void)
|
||||||
blue=0.6f;
|
blue=0.6f;
|
||||||
alpha=0.41f;
|
alpha=0.41f;
|
||||||
expected_color=0x68006699;
|
expected_color=0x68006699;
|
||||||
got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
|
got_color=D3DRMCreateColorRGBA(red,green,blue,alpha);
|
||||||
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
|
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
|
||||||
|
|
||||||
/* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */
|
/* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */
|
||||||
|
@ -325,43 +262,38 @@ static void ColorTest(void)
|
||||||
blue=0.6f;
|
blue=0.6f;
|
||||||
alpha=0.41f;
|
alpha=0.41f;
|
||||||
expected_color=0x68ff6699;
|
expected_color=0x68ff6699;
|
||||||
got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha);
|
got_color=D3DRMCreateColorRGBA(red,green,blue,alpha);
|
||||||
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
|
ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color);
|
||||||
|
|
||||||
/*___________D3DRMColorGetAlpha_________________________*/
|
/*___________D3DRMColorGetAlpha_________________________*/
|
||||||
color=0x0e4921bf;
|
color=0x0e4921bf;
|
||||||
expected=14.0f/255.0f;
|
expected=14.0f/255.0f;
|
||||||
got=pD3DRMColorGetAlpha(color);
|
got=D3DRMColorGetAlpha(color);
|
||||||
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
|
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
|
||||||
|
|
||||||
/*___________D3DRMColorGetBlue__________________________*/
|
/*___________D3DRMColorGetBlue__________________________*/
|
||||||
color=0xc82a1455;
|
color=0xc82a1455;
|
||||||
expected=1.0f/3.0f;
|
expected=1.0f/3.0f;
|
||||||
got=pD3DRMColorGetBlue(color);
|
got=D3DRMColorGetBlue(color);
|
||||||
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
|
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
|
||||||
|
|
||||||
/*___________D3DRMColorGetGreen_________________________*/
|
/*___________D3DRMColorGetGreen_________________________*/
|
||||||
color=0xad971203;
|
color=0xad971203;
|
||||||
expected=6.0f/85.0f;
|
expected=6.0f/85.0f;
|
||||||
got=pD3DRMColorGetGreen(color);
|
got=D3DRMColorGetGreen(color);
|
||||||
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
|
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
|
||||||
|
|
||||||
/*___________D3DRMColorGetRed__________________________*/
|
/*___________D3DRMColorGetRed__________________________*/
|
||||||
color=0xb62d7a1c;
|
color=0xb62d7a1c;
|
||||||
expected=3.0f/17.0f;
|
expected=3.0f/17.0f;
|
||||||
got=pD3DRMColorGetRed(color);
|
got=D3DRMColorGetRed(color);
|
||||||
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
|
ok((fabs(expected-got)<admit_error),"Expected=%f, Got=%f\n",expected,got);
|
||||||
}
|
}
|
||||||
|
|
||||||
START_TEST(vector)
|
START_TEST(vector)
|
||||||
{
|
{
|
||||||
if(!InitFunctionPtrs())
|
|
||||||
return;
|
|
||||||
|
|
||||||
VectorTest();
|
VectorTest();
|
||||||
MatrixTest();
|
MatrixTest();
|
||||||
QuaternionTest();
|
QuaternionTest();
|
||||||
ColorTest();
|
ColorTest();
|
||||||
|
|
||||||
FreeLibrary(d3drm_handle);
|
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue