diff --git a/dlls/d3drm/tests/vector.c b/dlls/d3drm/tests/vector.c index 21a4695e281..101a37e830d 100644 --- a/dlls/d3drm/tests/vector.c +++ b/dlls/d3drm/tests/vector.c @@ -66,69 +66,6 @@ "Expected Vector= (%f, %f, %f)\n , Got Vector= (%f, %f, %f)\n", \ U1(expectedvec).x,U2(expectedvec).y,U3(expectedvec).z, U1(gotvec).x, U2(gotvec).y, U3(gotvec).z); -static HMODULE d3drm_handle = 0; - -static void (WINAPI * pD3DRMMatrixFromQuaternion)(D3DRMMATRIX4D, D3DRMQUATERNION *); -static D3DVECTOR *(WINAPI *pD3DRMVectorAdd)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *); -static D3DVECTOR *(WINAPI *pD3DRMVectorCrossProduct)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *); -static D3DVALUE (WINAPI *pD3DRMVectorDotProduct)(D3DVECTOR *, D3DVECTOR *); -static D3DVALUE (WINAPI *pD3DRMVectorModulus)(D3DVECTOR *); -static D3DVECTOR *(WINAPI *pD3DRMVectorNormalize)(D3DVECTOR *); -static D3DVECTOR *(WINAPI *pD3DRMVectorReflect)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *); -static D3DVECTOR *(WINAPI *pD3DRMVectorRotate)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *, D3DVALUE); -static D3DVECTOR *(WINAPI *pD3DRMVectorScale)(D3DVECTOR *, D3DVECTOR *, D3DVALUE); -static D3DVECTOR *(WINAPI *pD3DRMVectorSubtract)(D3DVECTOR *, D3DVECTOR *, D3DVECTOR *); -static D3DRMQUATERNION *(WINAPI *pD3DRMQuaternionFromRotation)(D3DRMQUATERNION*, D3DVECTOR *, D3DVALUE); -static D3DRMQUATERNION *(WINAPI * pD3DRMQuaternionSlerp)(D3DRMQUATERNION *, - D3DRMQUATERNION *, D3DRMQUATERNION *, D3DVALUE); -static D3DCOLOR (WINAPI * pD3DRMCreateColorRGB)(D3DVALUE, D3DVALUE, D3DVALUE); -static D3DCOLOR (WINAPI * pD3DRMCreateColorRGBA)(D3DVALUE, D3DVALUE, D3DVALUE, D3DVALUE); -static D3DVALUE (WINAPI * pD3DRMColorGetAlpha)(D3DCOLOR); -static D3DVALUE (WINAPI * pD3DRMColorGetBlue)(D3DCOLOR); -static D3DVALUE (WINAPI * pD3DRMColorGetGreen)(D3DCOLOR); -static D3DVALUE (WINAPI * pD3DRMColorGetRed)(D3DCOLOR); - -#define D3DRM_GET_PROC(func) \ - p ## func = (void*)GetProcAddress(d3drm_handle, #func); \ - if(!p ## func) { \ - trace("GetProcAddress(%s) failed\n", #func); \ - FreeLibrary(d3drm_handle); \ - return FALSE; \ - } - -static BOOL InitFunctionPtrs(void) -{ - d3drm_handle = LoadLibraryA("d3drm.dll"); - - if(!d3drm_handle) - { - skip("Could not load d3drm.dll\n"); - return FALSE; - } - - D3DRM_GET_PROC(D3DRMMatrixFromQuaternion) - D3DRM_GET_PROC(D3DRMVectorAdd) - D3DRM_GET_PROC(D3DRMVectorCrossProduct) - D3DRM_GET_PROC(D3DRMVectorDotProduct) - D3DRM_GET_PROC(D3DRMVectorModulus) - D3DRM_GET_PROC(D3DRMVectorNormalize) - D3DRM_GET_PROC(D3DRMVectorReflect) - D3DRM_GET_PROC(D3DRMVectorRotate) - D3DRM_GET_PROC(D3DRMVectorScale) - D3DRM_GET_PROC(D3DRMVectorSubtract) - D3DRM_GET_PROC(D3DRMQuaternionFromRotation) - D3DRM_GET_PROC(D3DRMQuaternionSlerp) - D3DRM_GET_PROC(D3DRMCreateColorRGB) - D3DRM_GET_PROC(D3DRMCreateColorRGBA) - D3DRM_GET_PROC(D3DRMColorGetAlpha) - D3DRM_GET_PROC(D3DRMColorGetBlue) - D3DRM_GET_PROC(D3DRMColorGetGreen) - D3DRM_GET_PROC(D3DRMColorGetRed) - - return TRUE; -} - - static void VectorTest(void) { D3DVALUE mod,par,theta; @@ -139,52 +76,52 @@ static void VectorTest(void) /*______________________VectorAdd_________________________________*/ - pD3DRMVectorAdd(&r,&u,&v); + D3DRMVectorAdd(&r,&u,&v); U1(e).x=6.0f; U2(e).y=6.0f; U3(e).z=1.0f; expect_vec(e,r); U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; - pD3DRMVectorAdd(&self,&self,&u); + D3DRMVectorAdd(&self,&self,&u); U1(e).x=11.0f; U2(e).y=20.0f; U3(e).z=28.0f; expect_vec(e,self); /*_______________________VectorSubtract__________________________*/ - pD3DRMVectorSubtract(&r,&u,&v); + D3DRMVectorSubtract(&r,&u,&v); U1(e).x=-2.0f; U2(e).y=-2.0f; U3(e).z=1.0f; expect_vec(e,r); U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; - pD3DRMVectorSubtract(&self,&self,&u); + D3DRMVectorSubtract(&self,&self,&u); U1(e).x=7.0f; U2(e).y=16.0f; U3(e).z=26.0f; expect_vec(e,self); /*_______________________VectorCrossProduct_______________________*/ - pD3DRMVectorCrossProduct(&r,&u,&v); + D3DRMVectorCrossProduct(&r,&u,&v); U1(e).x=-4.0f; U2(e).y=4.0f; U3(e).z=0.0f; expect_vec(e,r); U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; - pD3DRMVectorCrossProduct(&self,&self,&u); + D3DRMVectorCrossProduct(&self,&self,&u); U1(e).x=-36.0f; U2(e).y=45.0f; U3(e).z=-18.0f; expect_vec(e,self); /*_______________________VectorDotProduct__________________________*/ - mod=pD3DRMVectorDotProduct(&u,&v); + mod=D3DRMVectorDotProduct(&u,&v); ok((mod == 16.0f), "Expected 16.0f, Got %f\n", mod); /*_______________________VectorModulus_____________________________*/ - mod=pD3DRMVectorModulus(&u); + mod=D3DRMVectorModulus(&u); ok((mod == 3.0f), "Expected 3.0f, Got %f\n", mod); /*_______________________VectorNormalize___________________________*/ - pD3DRMVectorNormalize(&u); + D3DRMVectorNormalize(&u); U1(e).x=2.0f/3.0f; U2(e).y=2.0f/3.0f; U3(e).z=1.0f/3.0f; expect_vec(e,u); /* If u is the NULL vector, MSDN says that the return vector is NULL. In fact, the returned vector is (1,0,0). The following test case prove it. */ U1(casnul).x=0.0f; U2(casnul).y=0.0f; U3(casnul).z=0.0f; - pD3DRMVectorNormalize(&casnul); + D3DRMVectorNormalize(&casnul); U1(e).x=1.0f; U2(e).y=0.0f; U3(e).z=0.0f; expect_vec(e,casnul); @@ -192,36 +129,36 @@ static void VectorTest(void) U1(ray).x=3.0f; U2(ray).y=-4.0f; U3(ray).z=5.0f; U1(norm).x=1.0f; U2(norm).y=-2.0f; U3(norm).z=6.0f; U1(e).x=79.0f; U2(e).y=-160.0f; U3(e).z=487.0f; - pD3DRMVectorReflect(&r,&ray,&norm); + D3DRMVectorReflect(&r,&ray,&norm); expect_vec(e,r); /*_______________________VectorRotate_______________________________*/ U1(w).x=3.0f; U2(w).y=4.0f; U3(w).z=0.0f; U1(axis).x=0.0f; U2(axis).y=0.0f; U3(axis).z=1.0f; theta=2.0f*PI/3.0f; - pD3DRMVectorRotate(&r,&w,&axis,theta); + D3DRMVectorRotate(&r,&w,&axis,theta); U1(e).x=-0.3f-0.4f*sqrtf(3.0f); U2(e).y=0.3f*sqrtf(3.0f)-0.4f; U3(e).z=0.0f; expect_vec(e,r); /* The same formula gives D3DRMVectorRotate, for theta in [-PI/2;+PI/2] or not. The following test proves this fact.*/ theta=-PI/4.0f; - pD3DRMVectorRotate(&r,&w,&axis,theta); + D3DRMVectorRotate(&r,&w,&axis,theta); U1(e).x=1.4f/sqrtf(2.0f); U2(e).y=0.2f/sqrtf(2.0f); U3(e).z=0.0f; expect_vec(e,r); theta=PI/8.0f; - pD3DRMVectorRotate(&self,&self,&axis,theta); + D3DRMVectorRotate(&self,&self,&axis,theta); U1(e).x=0.989950; U2(e).y=0.141421f; U3(e).z=0.0f; expect_vec(e,r); /*_______________________VectorScale__________________________*/ par=2.5f; - pD3DRMVectorScale(&r,&v,par); + D3DRMVectorScale(&r,&v,par); U1(e).x=10.0f; U2(e).y=10.0f; U3(e).z=0.0f; expect_vec(e,r); U1(self).x=9.0f; U2(self).y=18.0f; U3(self).z=27.0f; - pD3DRMVectorScale(&self,&self,2); + D3DRMVectorScale(&self,&self,2); U1(e).x=18.0f; U2(e).y=36.0f; U3(e).z=54.0f; expect_vec(e,self); } @@ -237,7 +174,7 @@ static void MatrixTest(void) exp[3][0]=0.0f; exp[3][1]=0.0f; exp[3][2]=0.0f; exp[3][3]=1.0f; q.s=1.0f; U1(q.v).x=2.0f; U2(q.v).y=3.0f; U3(q.v).z=4.0f; - pD3DRMMatrixFromQuaternion(mat,&q); + D3DRMMatrixFromQuaternion(mat,&q); expect_mat(exp,mat); } @@ -250,7 +187,7 @@ static void QuaternionTest(void) /*_________________QuaternionFromRotation___________________*/ U1(axis).x=1.0f; U2(axis).y=1.0f; U3(axis).z=1.0f; theta=2.0f*PI/3.0f; - pD3DRMQuaternionFromRotation(&r,&axis,theta); + D3DRMQuaternionFromRotation(&r,&axis,theta); q.s=0.5f; U1(q.v).x=0.5f; U2(q.v).y=0.5f; U3(q.v).z=0.5f; expect_quat(q,r); @@ -263,14 +200,14 @@ static void QuaternionTest(void) q2.s=-4.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=8.0f; /* The angle between q1 and q2 is in [-PI/2,PI/2]. So, one interpolates between q1 and q2. */ q.s = -0.55f; U1(q.v).x=3.24f; U2(q.v).y=4.24f; U3(q.v).z=36.98f; - pD3DRMQuaternionSlerp(&r,&q1,&q2,par); + D3DRMQuaternionSlerp(&r,&q1,&q2,par); expect_quat(q,r); q1.s=1.0f; U1(q1.v).x=2.0f; U2(q1.v).y=3.0f; U3(q1.v).z=50.0f; q2.s=-94.0f; U1(q2.v).x=6.0f; U2(q2.v).y=7.0f; U3(q2.v).z=-8.0f; /* The angle between q1 and q2 is not in [-PI/2,PI/2]. So, one interpolates between q1 and -q2. */ q.s=29.83f; U1(q.v).x=-0.48f; U2(q.v).y=-0.10f; U3(q.v).z=36.98f; - pD3DRMQuaternionSlerp(&r,&q1,&q2,par); + D3DRMQuaternionSlerp(&r,&q1,&q2,par); expect_quat(q,r); /* Test the spherical interpolation part */ @@ -280,7 +217,7 @@ static void QuaternionTest(void) q1final=q1; q2final=q2; - pD3DRMQuaternionSlerp(&r,&q1,&q2,par); + D3DRMQuaternionSlerp(&r,&q1,&q2,par); expect_quat(q,r); /* Test to show that the input quaternions are not changed */ @@ -298,7 +235,7 @@ static void ColorTest(void) green=0.3f; blue=0.55f; expected_color=0xffcc4c8c; - got_color=pD3DRMCreateColorRGB(red,green,blue); + got_color=D3DRMCreateColorRGB(red,green,blue); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); /*___________D3DRMCreateColorRGBA________________________*/ @@ -307,7 +244,7 @@ static void ColorTest(void) blue=0.7f; alpha=0.58f; expected_color=0x931966b2; - got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); + got_color=D3DRMCreateColorRGBA(red,green,blue,alpha); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); /* if a component is <0 then, then one considers this component as 0. The following test proves this fact (test only with the red component). */ @@ -316,7 +253,7 @@ static void ColorTest(void) blue=0.6f; alpha=0.41f; expected_color=0x68006699; - got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); + got_color=D3DRMCreateColorRGBA(red,green,blue,alpha); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); /* if a component is >1 then, then one considers this component as 1. The following test proves this fact (test only with the red component). */ @@ -325,43 +262,38 @@ static void ColorTest(void) blue=0.6f; alpha=0.41f; expected_color=0x68ff6699; - got_color=pD3DRMCreateColorRGBA(red,green,blue,alpha); + got_color=D3DRMCreateColorRGBA(red,green,blue,alpha); ok((expected_color==got_color),"Expected color=%x, Got color=%x\n",expected_color,got_color); /*___________D3DRMColorGetAlpha_________________________*/ color=0x0e4921bf; expected=14.0f/255.0f; - got=pD3DRMColorGetAlpha(color); + got=D3DRMColorGetAlpha(color); ok((fabs(expected-got)