d3d8/tests: Use a separate device for test_scalar_instructions().
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@ -1712,8 +1712,18 @@ out:
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ok(SUCCEEDED(hr), "Failed to enable z writes, hr %#x.\n", hr);
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}
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static void test_scalar_instructions(IDirect3DDevice8 *device)
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static void test_scalar_instructions(void)
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{
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IDirect3DDevice8 *device;
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IDirect3D8 *d3d;
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unsigned int i;
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D3DCOLOR color;
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ULONG refcount;
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D3DCAPS8 caps;
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DWORD shader;
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HWND window;
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HRESULT hr;
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static const struct vec3 quad[] =
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{
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{-1.0f, -1.0f, 0.0f},
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@ -1814,10 +1824,25 @@ static void test_scalar_instructions(IDirect3DDevice8 *device)
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{"log_test", log_test, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0xff), D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)},
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{"logp_test", logp_test, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0xff), D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00)},
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};
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unsigned int i;
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DWORD shader;
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DWORD color;
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HRESULT hr;
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window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE,
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0, 0, 640, 480, NULL, NULL, NULL, NULL);
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d3d = Direct3DCreate8(D3D_SDK_VERSION);
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ok(!!d3d, "Failed to create a D3D object.\n");
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if (!(device = create_device(d3d, window, window, TRUE)))
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{
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skip("Failed to create a D3D device, skipping tests.\n");
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goto done;
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}
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hr = IDirect3DDevice8_GetDeviceCaps(device, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1))
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{
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skip("No vs_1_1 support, skipping tests.\n");
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IDirect3DDevice8_Release(device);
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goto done;
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}
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for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i)
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{
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@ -1849,6 +1874,12 @@ static void test_scalar_instructions(IDirect3DDevice8 *device)
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hr = IDirect3DDevice8_DeleteVertexShader(device, shader);
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ok(SUCCEEDED(hr), "%s: Failed to delete vertex shader, hr %#x.\n", test_data[i].name, hr);
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}
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refcount = IDirect3DDevice8_Release(device);
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ok(!refcount, "Device has %u references left.\n", refcount);
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done:
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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}
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static void offscreen_test(IDirect3DDevice8 *device)
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@ -4881,7 +4912,6 @@ START_TEST(visual)
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IDirect3DDevice8 *device_ptr;
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IDirect3D8 *d3d;
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ULONG refcount;
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D3DCAPS8 caps;
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HWND window;
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HRESULT hr;
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@ -4910,9 +4940,6 @@ START_TEST(visual)
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goto cleanup;
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}
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hr = IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps);
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ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr);
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test_sanity(device_ptr);
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depth_clamp_test(device_ptr);
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lighting_test(device_ptr);
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@ -4922,17 +4949,13 @@ START_TEST(visual)
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offscreen_test(device_ptr);
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alpha_test(device_ptr);
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if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1))
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test_scalar_instructions(device_ptr);
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else
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skip("No vs.1.1 support\n");
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refcount = IDirect3DDevice8_Release(device_ptr);
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ok(!refcount, "Device has %u references left.\n", refcount);
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cleanup:
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IDirect3D8_Release(d3d);
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DestroyWindow(window);
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test_scalar_instructions();
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fog_with_shader_test();
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cnd_test();
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p8_texture_test();
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