diff --git a/dlls/d3d8/tests/visual.c b/dlls/d3d8/tests/visual.c index 2e6d6d22512..51cdb956fb8 100644 --- a/dlls/d3d8/tests/visual.c +++ b/dlls/d3d8/tests/visual.c @@ -1712,8 +1712,18 @@ out: ok(SUCCEEDED(hr), "Failed to enable z writes, hr %#x.\n", hr); } -static void test_scalar_instructions(IDirect3DDevice8 *device) +static void test_scalar_instructions(void) { + IDirect3DDevice8 *device; + IDirect3D8 *d3d; + unsigned int i; + D3DCOLOR color; + ULONG refcount; + D3DCAPS8 caps; + DWORD shader; + HWND window; + HRESULT hr; + static const struct vec3 quad[] = { {-1.0f, -1.0f, 0.0f}, @@ -1814,10 +1824,25 @@ static void test_scalar_instructions(IDirect3DDevice8 *device) {"log_test", log_test, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0xff), D3DCOLOR_ARGB(0x00, 0x00, 0x00, 0x00)}, {"logp_test", logp_test, D3DCOLOR_ARGB(0x00, 0xff, 0xff, 0xff), D3DCOLOR_ARGB(0x00, 0x00, 0xff, 0x00)}, }; - unsigned int i; - DWORD shader; - DWORD color; - HRESULT hr; + + window = CreateWindowA("static", "d3d8_test", WS_OVERLAPPEDWINDOW | WS_VISIBLE, + 0, 0, 640, 480, NULL, NULL, NULL, NULL); + d3d = Direct3DCreate8(D3D_SDK_VERSION); + ok(!!d3d, "Failed to create a D3D object.\n"); + if (!(device = create_device(d3d, window, window, TRUE))) + { + skip("Failed to create a D3D device, skipping tests.\n"); + goto done; + } + + hr = IDirect3DDevice8_GetDeviceCaps(device, &caps); + ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); + if (caps.VertexShaderVersion < D3DVS_VERSION(1, 1)) + { + skip("No vs_1_1 support, skipping tests.\n"); + IDirect3DDevice8_Release(device); + goto done; + } for (i = 0; i < sizeof(test_data) / sizeof(*test_data); ++i) { @@ -1849,6 +1874,12 @@ static void test_scalar_instructions(IDirect3DDevice8 *device) hr = IDirect3DDevice8_DeleteVertexShader(device, shader); ok(SUCCEEDED(hr), "%s: Failed to delete vertex shader, hr %#x.\n", test_data[i].name, hr); } + + refcount = IDirect3DDevice8_Release(device); + ok(!refcount, "Device has %u references left.\n", refcount); +done: + IDirect3D8_Release(d3d); + DestroyWindow(window); } static void offscreen_test(IDirect3DDevice8 *device) @@ -4881,7 +4912,6 @@ START_TEST(visual) IDirect3DDevice8 *device_ptr; IDirect3D8 *d3d; ULONG refcount; - D3DCAPS8 caps; HWND window; HRESULT hr; @@ -4910,9 +4940,6 @@ START_TEST(visual) goto cleanup; } - hr = IDirect3DDevice8_GetDeviceCaps(device_ptr, &caps); - ok(SUCCEEDED(hr), "Failed to get device caps, hr %#x.\n", hr); - test_sanity(device_ptr); depth_clamp_test(device_ptr); lighting_test(device_ptr); @@ -4922,17 +4949,13 @@ START_TEST(visual) offscreen_test(device_ptr); alpha_test(device_ptr); - if (caps.VertexShaderVersion >= D3DVS_VERSION(1, 1)) - test_scalar_instructions(device_ptr); - else - skip("No vs.1.1 support\n"); - refcount = IDirect3DDevice8_Release(device_ptr); ok(!refcount, "Device has %u references left.\n", refcount); cleanup: IDirect3D8_Release(d3d); DestroyWindow(window); + test_scalar_instructions(); fog_with_shader_test(); cnd_test(); p8_texture_test();