wined3d: Introduce wined3d_device_context_set_index_buffer().
Signed-off-by: Zebediah Figura <z.figura12@gmail.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1536,29 +1536,10 @@ static void wined3d_device_set_material(struct wined3d_device *device, const str
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void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
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struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset)
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{
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struct wined3d_state *state = device->cs->c.state;
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enum wined3d_format_id prev_format;
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struct wined3d_buffer *prev_buffer;
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unsigned int prev_offset;
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TRACE("device %p, buffer %p, format %s, offset %u.\n",
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device, buffer, debug_d3dformat(format_id), offset);
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prev_buffer = state->index_buffer;
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prev_format = state->index_format;
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prev_offset = state->index_offset;
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if (prev_buffer == buffer && prev_format == format_id && prev_offset == offset)
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return;
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if (buffer)
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wined3d_buffer_incref(buffer);
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state->index_buffer = buffer;
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state->index_format = format_id;
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state->index_offset = offset;
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wined3d_device_context_emit_set_index_buffer(&device->cs->c, buffer, format_id, offset);
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if (prev_buffer)
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wined3d_buffer_decref(prev_buffer);
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wined3d_device_context_set_index_buffer(&device->cs->c, buffer, format_id, offset);
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}
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struct wined3d_buffer * CDECL wined3d_device_get_index_buffer(const struct wined3d_device *device,
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@ -2372,6 +2353,34 @@ HRESULT CDECL wined3d_device_context_set_stream_source(struct wined3d_device_con
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return WINED3D_OK;
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}
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void CDECL wined3d_device_context_set_index_buffer(struct wined3d_device_context *context,
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struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset)
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{
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struct wined3d_state *state = context->state;
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enum wined3d_format_id prev_format;
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struct wined3d_buffer *prev_buffer;
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unsigned int prev_offset;
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TRACE("context %p, buffer %p, format %s, offset %u.\n",
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context, buffer, debug_d3dformat(format_id), offset);
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prev_buffer = state->index_buffer;
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prev_format = state->index_format;
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prev_offset = state->index_offset;
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if (prev_buffer == buffer && prev_format == format_id && prev_offset == offset)
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return;
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if (buffer)
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wined3d_buffer_incref(buffer);
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state->index_buffer = buffer;
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state->index_format = format_id;
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state->index_offset = offset;
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wined3d_device_context_emit_set_index_buffer(context, buffer, format_id, offset);
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if (prev_buffer)
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wined3d_buffer_decref(prev_buffer);
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}
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void CDECL wined3d_device_set_vertex_shader(struct wined3d_device *device, struct wined3d_shader *shader)
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{
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TRACE("device %p, shader %p.\n", device, shader);
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@ -170,6 +170,7 @@
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@ cdecl wined3d_device_context_set_constant_buffer(ptr long long ptr)
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@ cdecl wined3d_device_context_set_depth_stencil_state(ptr ptr long)
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@ cdecl wined3d_device_context_set_depth_stencil_view(ptr ptr)
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@ cdecl wined3d_device_context_set_index_buffer(ptr ptr long long)
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@ cdecl wined3d_device_context_set_predication(ptr ptr long)
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@ cdecl wined3d_device_context_set_rasterizer_state(ptr ptr)
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@ cdecl wined3d_device_context_set_rendertarget_view(ptr long ptr long)
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@ -2563,6 +2563,8 @@ void __cdecl wined3d_device_context_set_depth_stencil_state(struct wined3d_devic
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struct wined3d_depth_stencil_state *depth_stencil_state, unsigned int stencil_ref);
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HRESULT __cdecl wined3d_device_context_set_depth_stencil_view(struct wined3d_device_context *context,
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struct wined3d_rendertarget_view *view);
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void __cdecl wined3d_device_context_set_index_buffer(struct wined3d_device_context *context,
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struct wined3d_buffer *buffer, enum wined3d_format_id format_id, unsigned int offset);
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void __cdecl wined3d_device_context_set_predication(struct wined3d_device_context *context,
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struct wined3d_query *predicate, BOOL value);
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void __cdecl wined3d_device_context_set_rasterizer_state(struct wined3d_device_context *context,
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