wined3d: Pass a wined3d_device_context to wined3d_cs_emit_set_index_buffer().

Signed-off-by: Zebediah Figura <z.figura12@gmail.com>
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Zebediah Figura 2021-03-23 10:39:16 -05:00 committed by Alexandre Julliard
parent baf87afd01
commit 37e1780408
3 changed files with 8 additions and 7 deletions

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@ -1395,18 +1395,18 @@ static void wined3d_cs_exec_set_index_buffer(struct wined3d_cs *cs, const void *
device_invalidate_state(cs->c.device, STATE_INDEXBUFFER);
}
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id, unsigned int offset)
{
struct wined3d_cs_set_index_buffer *op;
op = wined3d_device_context_require_space(&cs->c, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op = wined3d_device_context_require_space(context, sizeof(*op), WINED3D_CS_QUEUE_DEFAULT);
op->opcode = WINED3D_CS_OP_SET_INDEX_BUFFER;
op->buffer = buffer;
op->format_id = format_id;
op->offset = offset;
wined3d_device_context_submit(&cs->c, WINED3D_CS_QUEUE_DEFAULT);
wined3d_device_context_submit(context, WINED3D_CS_QUEUE_DEFAULT);
}
static void wined3d_cs_exec_set_constant_buffer(struct wined3d_cs *cs, const void *data)

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@ -1556,7 +1556,7 @@ void CDECL wined3d_device_set_index_buffer(struct wined3d_device *device,
state->index_buffer = buffer;
state->index_format = format_id;
state->index_offset = offset;
wined3d_cs_emit_set_index_buffer(device->cs, buffer, format_id, offset);
wined3d_device_context_emit_set_index_buffer(&device->cs->c, buffer, format_id, offset);
if (prev_buffer)
wined3d_buffer_decref(prev_buffer);
}
@ -1795,7 +1795,8 @@ void CDECL wined3d_device_set_state(struct wined3d_device *device, struct wined3
state->streams[i].offset, state->streams[i].stride);
}
wined3d_cs_emit_set_index_buffer(device->cs, state->index_buffer, state->index_format, state->index_offset);
wined3d_device_context_emit_set_index_buffer(context, state->index_buffer,
state->index_format, state->index_offset);
wined3d_device_context_emit_set_predication(context, state->predicate, state->predicate_value);

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@ -4754,8 +4754,6 @@ void wined3d_cs_emit_set_clip_plane(struct wined3d_cs *cs, UINT plane_idx,
void wined3d_cs_emit_set_color_key(struct wined3d_cs *cs, struct wined3d_texture *texture,
WORD flags, const struct wined3d_color_key *color_key) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_feature_level(struct wined3d_cs *cs, enum wined3d_feature_level level) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_index_buffer(struct wined3d_cs *cs, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light(struct wined3d_cs *cs, const struct wined3d_light_info *light) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_light_enable(struct wined3d_cs *cs, unsigned int idx, BOOL enable) DECLSPEC_HIDDEN;
void wined3d_cs_emit_set_material(struct wined3d_cs *cs, const struct wined3d_material *material) DECLSPEC_HIDDEN;
@ -4805,6 +4803,8 @@ void wined3d_device_context_emit_set_depth_stencil_state(struct wined3d_device_c
struct wined3d_depth_stencil_state *state, unsigned int stencil_ref) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_depth_stencil_view(struct wined3d_device_context *context,
struct wined3d_rendertarget_view *view) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_index_buffer(struct wined3d_device_context *context, struct wined3d_buffer *buffer,
enum wined3d_format_id format_id, unsigned int offset) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_predication(struct wined3d_device_context *context,
struct wined3d_query *predicate, BOOL value) DECLSPEC_HIDDEN;
void wined3d_device_context_emit_set_rasterizer_state(struct wined3d_device_context *context,