ntdll: Rename local variables in heap_allocate.
Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1536,17 +1536,16 @@ HANDLE WINAPI RtlDestroyHeap( HANDLE heap )
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static NTSTATUS heap_allocate( HEAP *heap, ULONG flags, SIZE_T size, void **ret )
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{
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ARENA_FREE *pArena;
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ARENA_INUSE *pInUse;
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struct block *block;
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struct entry *entry;
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SIZE_T data_size;
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SUBHEAP *subheap;
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SIZE_T rounded_size;
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rounded_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE( flags );
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data_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE(flags);
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if (data_size < size) return STATUS_NO_MEMORY; /* overflow */
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if (data_size < HEAP_MIN_DATA_SIZE) data_size = HEAP_MIN_DATA_SIZE;
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if (rounded_size < size) return STATUS_NO_MEMORY; /* overflow */
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if (rounded_size < HEAP_MIN_DATA_SIZE) rounded_size = HEAP_MIN_DATA_SIZE;
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if (rounded_size >= HEAP_MIN_LARGE_BLOCK_SIZE)
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if (data_size >= HEAP_MIN_LARGE_BLOCK_SIZE)
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{
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if (!(*ret = allocate_large_block( heap, flags, size ))) return STATUS_NO_MEMORY;
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return STATUS_SUCCESS;
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@ -1554,29 +1553,29 @@ static NTSTATUS heap_allocate( HEAP *heap, ULONG flags, SIZE_T size, void **ret
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/* Locate a suitable free block */
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if (!(pArena = HEAP_FindFreeBlock( heap, rounded_size, &subheap ))) return STATUS_NO_MEMORY;
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if (!(entry = HEAP_FindFreeBlock( heap, data_size, &subheap ))) return STATUS_NO_MEMORY;
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/* Remove the arena from the free list */
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list_remove( &pArena->entry );
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list_remove( &entry->entry );
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/* Build the in-use arena */
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pInUse = (ARENA_INUSE *)pArena;
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block = (struct block *)entry;
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/* in-use arena is smaller than free arena,
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* so we have to add the difference to the size */
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pInUse->size = (pInUse->size & ~ARENA_FLAG_FREE) + sizeof(ARENA_FREE) - sizeof(ARENA_INUSE);
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pInUse->magic = ARENA_INUSE_MAGIC;
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block->size = (block->size & ~ARENA_FLAG_FREE) + sizeof(*entry) - sizeof(*block);
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block->magic = ARENA_INUSE_MAGIC;
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/* Shrink the block */
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shrink_used_block( subheap, pInUse, rounded_size, size );
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shrink_used_block( subheap, block, data_size, size );
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notify_alloc( pInUse + 1, size, flags & HEAP_ZERO_MEMORY );
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initialize_block( pInUse + 1, size, pInUse->unused_bytes, flags );
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notify_alloc( block + 1, size, flags & HEAP_ZERO_MEMORY );
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initialize_block( block + 1, size, block->unused_bytes, flags );
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*ret = pInUse + 1;
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*ret = block + 1;
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return STATUS_SUCCESS;
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}
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