ntdll: Rename local variables in heap_reallocate.

Signed-off-by: Rémi Bernon <rbernon@codeweavers.com>
Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
Rémi Bernon 2022-05-03 17:30:17 +02:00 committed by Alexandre Julliard
parent 9325bfada7
commit a3acd63581
1 changed files with 24 additions and 28 deletions

View File

@ -1646,17 +1646,16 @@ BOOLEAN WINAPI DECLSPEC_HOTPATCH RtlFreeHeap( HANDLE heap, ULONG flags, void *pt
static NTSTATUS heap_reallocate( HEAP *heap, ULONG flags, void *ptr, SIZE_T size, void **ret )
{
struct block *next;
ARENA_INUSE *pArena;
SIZE_T old_data_size, old_size, data_size;
struct block *next, *block;
SUBHEAP *subheap;
SIZE_T oldBlockSize, oldActualSize, rounded_size;
NTSTATUS status;
rounded_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE(flags);
if (rounded_size < size) return STATUS_NO_MEMORY; /* overflow */
if (rounded_size < HEAP_MIN_DATA_SIZE) rounded_size = HEAP_MIN_DATA_SIZE;
data_size = ROUND_SIZE(size) + HEAP_TAIL_EXTRA_SIZE(flags);
if (data_size < size) return STATUS_NO_MEMORY; /* overflow */
if (data_size < HEAP_MIN_DATA_SIZE) data_size = HEAP_MIN_DATA_SIZE;
if (!(pArena = unsafe_block_from_ptr( heap, ptr, &subheap ))) return STATUS_INVALID_PARAMETER;
if (!(block = unsafe_block_from_ptr( heap, ptr, &subheap ))) return STATUS_INVALID_PARAMETER;
if (!subheap)
{
if (!(*ret = realloc_large_block( heap, flags, ptr, size ))) return STATUS_NO_MEMORY;
@ -1665,49 +1664,46 @@ static NTSTATUS heap_reallocate( HEAP *heap, ULONG flags, void *ptr, SIZE_T size
/* Check if we need to grow the block */
oldBlockSize = (pArena->size & ARENA_SIZE_MASK);
oldActualSize = (pArena->size & ARENA_SIZE_MASK) - pArena->unused_bytes;
if (rounded_size > oldBlockSize)
old_data_size = (block->size & ARENA_SIZE_MASK);
old_size = (block->size & ARENA_SIZE_MASK) - block->unused_bytes;
if (data_size > old_data_size)
{
if ((next = next_block( subheap, pArena )) && (block_get_flags( next ) & ARENA_FLAG_FREE) &&
rounded_size < HEAP_MIN_LARGE_BLOCK_SIZE && rounded_size <= oldBlockSize + block_get_size( next ))
if ((next = next_block( subheap, block )) && (block_get_flags( next ) & ARENA_FLAG_FREE) &&
data_size < HEAP_MIN_LARGE_BLOCK_SIZE && data_size <= old_data_size + block_get_size( next ))
{
/* The next block is free and large enough */
struct entry *entry = (struct entry *)next;
list_remove( &entry->entry );
pArena->size += block_get_size( next );
if (!HEAP_Commit( subheap, pArena, rounded_size )) return STATUS_NO_MEMORY;
notify_realloc( pArena + 1, oldActualSize, size );
shrink_used_block( subheap, pArena, rounded_size, size );
block->size += block_get_size( next );
if (!HEAP_Commit( subheap, block, data_size )) return STATUS_NO_MEMORY;
notify_realloc( block + 1, old_size, size );
shrink_used_block( subheap, block, data_size, size );
}
else
{
if (flags & HEAP_REALLOC_IN_PLACE_ONLY) return STATUS_NO_MEMORY;
if ((status = heap_allocate( heap, flags & ~HEAP_ZERO_MEMORY, size, ret ))) return status;
memcpy( *ret, pArena + 1, oldActualSize );
if (flags & HEAP_ZERO_MEMORY) memset( (char *)*ret + oldActualSize, 0, size - oldActualSize );
notify_free( pArena + 1 );
HEAP_MakeInUseBlockFree( subheap, pArena );
memcpy( *ret, block + 1, old_size );
if (flags & HEAP_ZERO_MEMORY) memset( (char *)*ret + old_size, 0, size - old_size );
notify_free( ptr );
HEAP_MakeInUseBlockFree( subheap, block );
return STATUS_SUCCESS;
}
}
else
{
notify_realloc( pArena + 1, oldActualSize, size );
shrink_used_block( subheap, pArena, rounded_size, size );
notify_realloc( block + 1, old_size, size );
shrink_used_block( subheap, block, data_size, size );
}
/* Clear the extra bytes if needed */
if (size > oldActualSize)
initialize_block( (char *)(pArena + 1) + oldActualSize, size - oldActualSize,
pArena->unused_bytes, flags );
else
mark_block_tail( (char *)(pArena + 1) + size, pArena->unused_bytes, flags );
if (size <= old_size) mark_block_tail( (char *)(block + 1) + size, block->unused_bytes, flags );
else initialize_block( (char *)(block + 1) + old_size, size - old_size, block->unused_bytes, flags );
/* Return the new arena */
*ret = pArena + 1;
*ret = block + 1;
return STATUS_SUCCESS;
}