windows.gaming.input: Implement RacingWheel runtimeclass stub.
And instantiate the class for DI8DEVTYPE_DRIVING devices. Signed-off-by: Rémi Bernon <rbernon@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
parent
e2e038e231
commit
b12c74e435
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@ -494,6 +494,10 @@ void manager_on_provider_created( IGameControllerProvider *provider )
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if (SUCCEEDED(controller_create( gamepad_factory, provider, &controller )))
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if (SUCCEEDED(controller_create( gamepad_factory, provider, &controller )))
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list_add_tail( &controller_list, &controller->entry );
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list_add_tail( &controller_list, &controller->entry );
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break;
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break;
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case WineGameControllerType_RacingWheel:
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if (SUCCEEDED(controller_create( racing_wheel_factory, provider, &controller )))
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list_add_tail( &controller_list, &controller->entry );
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break;
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}
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}
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LIST_FOR_EACH_SAFE( entry, next, list )
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LIST_FOR_EACH_SAFE( entry, next, list )
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@ -153,6 +153,7 @@ static HRESULT WINAPI wine_provider_get_Type( IWineGameControllerProvider *iface
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switch (GET_DIDEVICE_TYPE( instance.dwDevType ))
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switch (GET_DIDEVICE_TYPE( instance.dwDevType ))
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{
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{
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case DI8DEVTYPE_DRIVING: *value = WineGameControllerType_RacingWheel; break;
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case DI8DEVTYPE_GAMEPAD: *value = WineGameControllerType_Gamepad; break;
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case DI8DEVTYPE_GAMEPAD: *value = WineGameControllerType_Gamepad; break;
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default: *value = WineGameControllerType_Joystick; break;
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default: *value = WineGameControllerType_Joystick; break;
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}
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}
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@ -41,6 +41,7 @@ namespace Windows.Gaming.Input.Custom {
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{
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{
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Joystick = 0,
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Joystick = 0,
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Gamepad = 1,
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Gamepad = 1,
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RacingWheel = 2,
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};
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};
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struct WineGameControllerState
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struct WineGameControllerState
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@ -56,6 +56,232 @@ static HRESULT init_racing_wheels(void)
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return hr;
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return hr;
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}
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}
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struct racing_wheel
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{
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IGameControllerImpl IGameControllerImpl_iface;
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IGameControllerInputSink IGameControllerInputSink_iface;
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IRacingWheel IRacingWheel_iface;
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IGameController *IGameController_outer;
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LONG ref;
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IGameControllerProvider *provider;
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IWineGameControllerProvider *wine_provider;
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};
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static inline struct racing_wheel *impl_from_IGameControllerImpl( IGameControllerImpl *iface )
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{
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return CONTAINING_RECORD( iface, struct racing_wheel, IGameControllerImpl_iface );
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}
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static HRESULT WINAPI controller_QueryInterface( IGameControllerImpl *iface, REFIID iid, void **out )
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{
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struct racing_wheel *impl = impl_from_IGameControllerImpl( iface );
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TRACE( "iface %p, iid %s, out %p.\n", iface, debugstr_guid( iid ), out );
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if (IsEqualGUID( iid, &IID_IUnknown ) ||
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IsEqualGUID( iid, &IID_IInspectable ) ||
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IsEqualGUID( iid, &IID_IGameControllerImpl ))
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{
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IInspectable_AddRef( (*out = &impl->IGameControllerImpl_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IGameControllerInputSink ))
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{
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IInspectable_AddRef( (*out = &impl->IGameControllerInputSink_iface) );
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return S_OK;
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}
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if (IsEqualGUID( iid, &IID_IRacingWheel ))
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{
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IInspectable_AddRef( (*out = &impl->IRacingWheel_iface) );
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return S_OK;
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}
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WARN( "%s not implemented, returning E_NOINTERFACE.\n", debugstr_guid( iid ) );
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*out = NULL;
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return E_NOINTERFACE;
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}
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static ULONG WINAPI controller_AddRef( IGameControllerImpl *iface )
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{
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struct racing_wheel *impl = impl_from_IGameControllerImpl( iface );
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ULONG ref = InterlockedIncrement( &impl->ref );
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TRACE( "iface %p increasing refcount to %lu.\n", iface, ref );
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return ref;
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}
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static ULONG WINAPI controller_Release( IGameControllerImpl *iface )
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{
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struct racing_wheel *impl = impl_from_IGameControllerImpl( iface );
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ULONG ref = InterlockedDecrement( &impl->ref );
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TRACE( "iface %p decreasing refcount to %lu.\n", iface, ref );
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if (!ref)
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{
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if (impl->wine_provider) IWineGameControllerProvider_Release( impl->wine_provider );
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IGameControllerProvider_Release( impl->provider );
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free( impl );
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}
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return ref;
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}
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static HRESULT WINAPI controller_GetIids( IGameControllerImpl *iface, ULONG *iid_count, IID **iids )
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{
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FIXME( "iface %p, iid_count %p, iids %p stub!\n", iface, iid_count, iids );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controller_GetRuntimeClassName( IGameControllerImpl *iface, HSTRING *class_name )
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{
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return WindowsCreateString( RuntimeClass_Windows_Gaming_Input_RacingWheel,
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ARRAY_SIZE(RuntimeClass_Windows_Gaming_Input_RacingWheel), class_name );
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}
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static HRESULT WINAPI controller_GetTrustLevel( IGameControllerImpl *iface, TrustLevel *trust_level )
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{
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FIXME( "iface %p, trust_level %p stub!\n", iface, trust_level );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI controller_Initialize( IGameControllerImpl *iface, IGameController *outer,
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IGameControllerProvider *provider )
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{
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struct racing_wheel *impl = impl_from_IGameControllerImpl( iface );
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HRESULT hr;
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TRACE( "iface %p, outer %p, provider %p.\n", iface, outer, provider );
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impl->IGameController_outer = outer;
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IGameControllerProvider_AddRef( (impl->provider = provider) );
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hr = IGameControllerProvider_QueryInterface( provider, &IID_IWineGameControllerProvider,
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(void **)&impl->wine_provider );
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if (FAILED(hr)) return hr;
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EnterCriticalSection( &racing_wheel_cs );
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if (SUCCEEDED(hr = init_racing_wheels()))
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hr = IVector_RacingWheel_Append( racing_wheels, &impl->IRacingWheel_iface );
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LeaveCriticalSection( &racing_wheel_cs );
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return hr;
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}
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static const struct IGameControllerImplVtbl controller_vtbl =
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{
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controller_QueryInterface,
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controller_AddRef,
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controller_Release,
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/* IInspectable methods */
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controller_GetIids,
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controller_GetRuntimeClassName,
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controller_GetTrustLevel,
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/* IGameControllerImpl methods */
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controller_Initialize,
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};
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DEFINE_IINSPECTABLE_OUTER( input_sink, IGameControllerInputSink, struct racing_wheel, IGameController_outer )
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static HRESULT WINAPI input_sink_OnInputResumed( IGameControllerInputSink *iface, UINT64 timestamp )
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{
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FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI input_sink_OnInputSuspended( IGameControllerInputSink *iface, UINT64 timestamp )
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{
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FIXME( "iface %p, timestamp %I64u stub!\n", iface, timestamp );
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return E_NOTIMPL;
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}
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static const struct IGameControllerInputSinkVtbl input_sink_vtbl =
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{
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input_sink_QueryInterface,
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input_sink_AddRef,
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input_sink_Release,
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/* IInspectable methods */
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input_sink_GetIids,
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input_sink_GetRuntimeClassName,
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input_sink_GetTrustLevel,
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/* IGameControllerInputSink methods */
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input_sink_OnInputResumed,
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input_sink_OnInputSuspended,
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};
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DEFINE_IINSPECTABLE_OUTER( racing_wheel, IRacingWheel, struct racing_wheel, IGameController_outer )
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static HRESULT WINAPI racing_wheel_get_HasClutch( IRacingWheel *iface, boolean *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_HasHandbrake( IRacingWheel *iface, boolean *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_HasPatternShifter( IRacingWheel *iface, boolean *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_MaxPatternShifterGear( IRacingWheel *iface, INT32 *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_MaxWheelAngle( IRacingWheel *iface, DOUBLE *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_get_WheelMotor( IRacingWheel *iface, IForceFeedbackMotor **value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_GetButtonLabel( IRacingWheel *iface, enum RacingWheelButtons button,
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enum GameControllerButtonLabel *value )
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{
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FIXME( "iface %p, button %d, value %p stub!\n", iface, button, value );
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return E_NOTIMPL;
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}
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static HRESULT WINAPI racing_wheel_GetCurrentReading( IRacingWheel *iface, struct RacingWheelReading *value )
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{
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FIXME( "iface %p, value %p stub!\n", iface, value );
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return E_NOTIMPL;
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}
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static const struct IRacingWheelVtbl racing_wheel_vtbl =
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{
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racing_wheel_QueryInterface,
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racing_wheel_AddRef,
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racing_wheel_Release,
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/* IInspectable methods */
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racing_wheel_GetIids,
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racing_wheel_GetRuntimeClassName,
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racing_wheel_GetTrustLevel,
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/* IRacingWheel methods */
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racing_wheel_get_HasClutch,
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racing_wheel_get_HasHandbrake,
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racing_wheel_get_HasPatternShifter,
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racing_wheel_get_MaxPatternShifterGear,
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racing_wheel_get_MaxWheelAngle,
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racing_wheel_get_WheelMotor,
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racing_wheel_GetButtonLabel,
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racing_wheel_GetCurrentReading,
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};
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struct racing_wheel_statics
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struct racing_wheel_statics
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{
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{
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IActivationFactory IActivationFactory_iface;
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IActivationFactory IActivationFactory_iface;
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@ -259,8 +485,20 @@ DEFINE_IINSPECTABLE( controller_factory, ICustomGameControllerFactory, struct ra
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static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
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static HRESULT WINAPI controller_factory_CreateGameController( ICustomGameControllerFactory *iface, IGameControllerProvider *provider,
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IInspectable **value )
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IInspectable **value )
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{
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{
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FIXME( "iface %p, provider %p, value %p stub!.\n", iface, provider, value );
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struct racing_wheel *impl;
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return E_NOTIMPL;
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TRACE( "iface %p, provider %p, value %p.\n", iface, provider, value );
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if (!(impl = calloc( 1, sizeof(*impl) ))) return E_OUTOFMEMORY;
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impl->IGameControllerImpl_iface.lpVtbl = &controller_vtbl;
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impl->IGameControllerInputSink_iface.lpVtbl = &input_sink_vtbl;
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impl->IRacingWheel_iface.lpVtbl = &racing_wheel_vtbl;
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impl->ref = 1;
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TRACE( "created RacingWheel %p\n", impl );
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*value = (IInspectable *)&impl->IGameControllerImpl_iface;
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return S_OK;
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}
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}
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static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
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static HRESULT WINAPI controller_factory_OnGameControllerAdded( ICustomGameControllerFactory *iface, IGameController *value )
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