d3dcompiler_43/tests: Use BOOL type where appropriate.

This commit is contained in:
Frédéric Delanoy 2014-02-23 19:23:20 +01:00 committed by Alexandre Julliard
parent 10197d3173
commit b09833a847
1 changed files with 1 additions and 1 deletions

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@ -235,7 +235,7 @@ static void setup_device9(IDirect3DDevice9 *device, IDirect3DSurface9 **render_t
ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned: %08x\n", hr);
}
static int colors_match(D3DXCOLOR a, D3DXCOLOR b, float epsilon)
static BOOL colors_match(D3DXCOLOR a, D3DXCOLOR b, float epsilon)
{
return (fabs(a.r - b.r) < epsilon && fabs(a.g - b.g) < epsilon && fabs(a.b - b.b) < epsilon &&
fabs(a.a - b.a) < epsilon);