d3dcompiler_43/tests: Use BOOL type where appropriate.
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@ -235,7 +235,7 @@ static void setup_device9(IDirect3DDevice9 *device, IDirect3DSurface9 **render_t
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ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned: %08x\n", hr);
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}
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static int colors_match(D3DXCOLOR a, D3DXCOLOR b, float epsilon)
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static BOOL colors_match(D3DXCOLOR a, D3DXCOLOR b, float epsilon)
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{
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return (fabs(a.r - b.r) < epsilon && fabs(a.g - b.g) < epsilon && fabs(a.b - b.b) < epsilon &&
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fabs(a.a - b.a) < epsilon);
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