From b09833a847f2fb7b340b210da9605bb3269f8602 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Fr=C3=A9d=C3=A9ric=20Delanoy?= Date: Sun, 23 Feb 2014 19:23:20 +0100 Subject: [PATCH] d3dcompiler_43/tests: Use BOOL type where appropriate. --- dlls/d3dcompiler_43/tests/hlsl.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3dcompiler_43/tests/hlsl.c b/dlls/d3dcompiler_43/tests/hlsl.c index c3778ca1dcc..7a047624941 100644 --- a/dlls/d3dcompiler_43/tests/hlsl.c +++ b/dlls/d3dcompiler_43/tests/hlsl.c @@ -235,7 +235,7 @@ static void setup_device9(IDirect3DDevice9 *device, IDirect3DSurface9 **render_t ok(hr == D3D_OK, "IDirect3DDevice9_SetPixelShader returned: %08x\n", hr); } -static int colors_match(D3DXCOLOR a, D3DXCOLOR b, float epsilon) +static BOOL colors_match(D3DXCOLOR a, D3DXCOLOR b, float epsilon) { return (fabs(a.r - b.r) < epsilon && fabs(a.g - b.g) < epsilon && fabs(a.b - b.b) < epsilon && fabs(a.a - b.a) < epsilon);