wined3d: Get rid of IWineD3DCubeTextureImpl.
This commit is contained in:
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b8c40f3a7e
commit
afa93a5b58
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@ -168,7 +168,7 @@ static const struct wined3d_resource_ops cubetexture_resource_ops =
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cubetexture_unload,
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cubetexture_unload,
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};
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};
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static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
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static void cubetexture_cleanup(IWineD3DBaseTextureImpl *This)
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{
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{
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UINT sub_count = This->baseTexture.level_count * This->baseTexture.layer_count;
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UINT sub_count = This->baseTexture.level_count * This->baseTexture.layer_count;
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UINT i;
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UINT i;
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@ -197,7 +197,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
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static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
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static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
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{
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{
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
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if (IsEqualGUID(riid, &IID_IUnknown)
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if (IsEqualGUID(riid, &IID_IUnknown)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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|| IsEqualGUID(riid, &IID_IWineD3DBase)
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@ -214,7 +214,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture
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static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
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static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
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{
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{
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
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TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
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return InterlockedIncrement(&This->resource.ref);
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return InterlockedIncrement(&This->resource.ref);
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}
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}
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@ -222,7 +222,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
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/* Do not call while under the GL lock. */
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/* Do not call while under the GL lock. */
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static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
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static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
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{
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{
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IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface;
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IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
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ULONG ref;
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ULONG ref;
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TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
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ref = InterlockedDecrement(&This->resource.ref);
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ref = InterlockedDecrement(&This->resource.ref);
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@ -238,28 +238,28 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
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static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface,
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static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface,
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REFGUID riid, const void *data, DWORD data_size, DWORD flags)
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REFGUID riid, const void *data, DWORD data_size, DWORD flags)
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{
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{
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return resource_set_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, riid, data, data_size, flags);
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return resource_set_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, riid, data, data_size, flags);
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}
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface,
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static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface,
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REFGUID guid, void *data, DWORD *data_size)
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REFGUID guid, void *data, DWORD *data_size)
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{
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{
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return resource_get_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, guid, data, data_size);
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return resource_get_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, guid, data, data_size);
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}
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}
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static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid)
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static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid)
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{
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{
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return resource_free_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, refguid);
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return resource_free_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, refguid);
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}
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}
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static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
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static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
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{
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{
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return resource_set_priority(&((IWineD3DCubeTextureImpl *)iface)->resource, priority);
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return resource_set_priority(&((IWineD3DBaseTextureImpl *)iface)->resource, priority);
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}
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}
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static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DBaseTexture *iface)
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static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DBaseTexture *iface)
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{
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{
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return resource_get_priority(&((IWineD3DCubeTextureImpl *)iface)->resource);
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return resource_get_priority(&((IWineD3DBaseTextureImpl *)iface)->resource);
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}
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}
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/* Do not call while under the GL lock. */
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/* Do not call while under the GL lock. */
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@ -270,14 +270,14 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DBaseTexture *iface)
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static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DBaseTexture *iface)
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static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DBaseTexture *iface)
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{
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{
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return resource_get_type(&((IWineD3DCubeTextureImpl *)iface)->resource);
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return resource_get_type(&((IWineD3DBaseTextureImpl *)iface)->resource);
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}
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}
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static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DBaseTexture *iface)
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static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DBaseTexture *iface)
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{
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{
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TRACE("iface %p.\n", iface);
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TRACE("iface %p.\n", iface);
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return ((IWineD3DCubeTextureImpl *)iface)->resource.parent;
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return ((IWineD3DBaseTextureImpl *)iface)->resource.parent;
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}
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}
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static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew)
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static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew)
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@ -367,7 +367,7 @@ static const IWineD3DBaseTextureVtbl IWineD3DCubeTexture_Vtbl =
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IWineD3DCubeTextureImpl_AddDirtyRegion,
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IWineD3DCubeTextureImpl_AddDirtyRegion,
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};
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};
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HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
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HRESULT cubetexture_init(IWineD3DBaseTextureImpl *texture, UINT edge_length, UINT levels,
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IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
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IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
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void *parent, const struct wined3d_parent_ops *parent_ops)
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void *parent, const struct wined3d_parent_ops *parent_ops)
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{
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{
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@ -1207,7 +1207,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
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const struct wined3d_parent_ops *parent_ops, IWineD3DBaseTexture **texture)
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const struct wined3d_parent_ops *parent_ops, IWineD3DBaseTexture **texture)
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{
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{
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
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IWineD3DCubeTextureImpl *object; /** NOTE: impl ref allowed since this is a create function **/
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IWineD3DBaseTextureImpl *object;
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HRESULT hr;
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HRESULT hr;
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));
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@ -1954,6 +1954,10 @@ void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPE
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DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
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DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
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void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
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HRESULT cubetexture_init(IWineD3DBaseTextureImpl *texture, UINT edge_length, UINT levels,
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IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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HRESULT texture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT height, UINT levels,
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HRESULT texture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT height, UINT levels,
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IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
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IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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@ -1962,17 +1966,6 @@ HRESULT volumetexture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT he
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UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
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UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
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WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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typedef struct IWineD3DCubeTextureImpl
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{
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const IWineD3DBaseTextureVtbl *lpVtbl;
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struct wined3d_resource resource;
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IWineD3DBaseTextureClass baseTexture;
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} IWineD3DCubeTextureImpl;
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HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
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IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
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void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
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typedef struct IWineD3DVolumeImpl
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typedef struct IWineD3DVolumeImpl
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{
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{
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/* IUnknown & WineD3DResource fields */
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/* IUnknown & WineD3DResource fields */
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