wined3d: Get rid of IWineD3DCubeTextureImpl.

This commit is contained in:
Henri Verbeet 2011-03-17 23:15:10 +01:00 committed by Alexandre Julliard
parent b8c40f3a7e
commit afa93a5b58
3 changed files with 19 additions and 26 deletions

View File

@ -168,7 +168,7 @@ static const struct wined3d_resource_ops cubetexture_resource_ops =
cubetexture_unload, cubetexture_unload,
}; };
static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This) static void cubetexture_cleanup(IWineD3DBaseTextureImpl *This)
{ {
UINT sub_count = This->baseTexture.level_count * This->baseTexture.layer_count; UINT sub_count = This->baseTexture.level_count * This->baseTexture.layer_count;
UINT i; UINT i;
@ -197,7 +197,7 @@ static void cubetexture_cleanup(IWineD3DCubeTextureImpl *This)
static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj) static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture *iface, REFIID riid, LPVOID *ppobj)
{ {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj); TRACE("(%p)->(%s,%p)\n",This,debugstr_guid(riid),ppobj);
if (IsEqualGUID(riid, &IID_IUnknown) if (IsEqualGUID(riid, &IID_IUnknown)
|| IsEqualGUID(riid, &IID_IWineD3DBase) || IsEqualGUID(riid, &IID_IWineD3DBase)
@ -214,7 +214,7 @@ static HRESULT WINAPI IWineD3DCubeTextureImpl_QueryInterface(IWineD3DBaseTexture
static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface) static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
{ {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref); TRACE("(%p) : AddRef increasing from %d\n", This, This->resource.ref);
return InterlockedIncrement(&This->resource.ref); return InterlockedIncrement(&This->resource.ref);
} }
@ -222,7 +222,7 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_AddRef(IWineD3DBaseTexture *iface)
/* Do not call while under the GL lock. */ /* Do not call while under the GL lock. */
static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface) static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
{ {
IWineD3DCubeTextureImpl *This = (IWineD3DCubeTextureImpl *)iface; IWineD3DBaseTextureImpl *This = (IWineD3DBaseTextureImpl *)iface;
ULONG ref; ULONG ref;
TRACE("(%p) : Releasing from %d\n", This, This->resource.ref); TRACE("(%p) : Releasing from %d\n", This, This->resource.ref);
ref = InterlockedDecrement(&This->resource.ref); ref = InterlockedDecrement(&This->resource.ref);
@ -238,28 +238,28 @@ static ULONG WINAPI IWineD3DCubeTextureImpl_Release(IWineD3DBaseTexture *iface)
static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface, static HRESULT WINAPI IWineD3DCubeTextureImpl_SetPrivateData(IWineD3DBaseTexture *iface,
REFGUID riid, const void *data, DWORD data_size, DWORD flags) REFGUID riid, const void *data, DWORD data_size, DWORD flags)
{ {
return resource_set_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, riid, data, data_size, flags); return resource_set_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, riid, data, data_size, flags);
} }
static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface, static HRESULT WINAPI IWineD3DCubeTextureImpl_GetPrivateData(IWineD3DBaseTexture *iface,
REFGUID guid, void *data, DWORD *data_size) REFGUID guid, void *data, DWORD *data_size)
{ {
return resource_get_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, guid, data, data_size); return resource_get_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, guid, data, data_size);
} }
static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid) static HRESULT WINAPI IWineD3DCubeTextureImpl_FreePrivateData(IWineD3DBaseTexture *iface, REFGUID refguid)
{ {
return resource_free_private_data(&((IWineD3DCubeTextureImpl *)iface)->resource, refguid); return resource_free_private_data(&((IWineD3DBaseTextureImpl *)iface)->resource, refguid);
} }
static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority) static DWORD WINAPI IWineD3DCubeTextureImpl_SetPriority(IWineD3DBaseTexture *iface, DWORD priority)
{ {
return resource_set_priority(&((IWineD3DCubeTextureImpl *)iface)->resource, priority); return resource_set_priority(&((IWineD3DBaseTextureImpl *)iface)->resource, priority);
} }
static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DBaseTexture *iface) static DWORD WINAPI IWineD3DCubeTextureImpl_GetPriority(IWineD3DBaseTexture *iface)
{ {
return resource_get_priority(&((IWineD3DCubeTextureImpl *)iface)->resource); return resource_get_priority(&((IWineD3DBaseTextureImpl *)iface)->resource);
} }
/* Do not call while under the GL lock. */ /* Do not call while under the GL lock. */
@ -270,14 +270,14 @@ static void WINAPI IWineD3DCubeTextureImpl_PreLoad(IWineD3DBaseTexture *iface)
static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DBaseTexture *iface) static WINED3DRESOURCETYPE WINAPI IWineD3DCubeTextureImpl_GetType(IWineD3DBaseTexture *iface)
{ {
return resource_get_type(&((IWineD3DCubeTextureImpl *)iface)->resource); return resource_get_type(&((IWineD3DBaseTextureImpl *)iface)->resource);
} }
static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DBaseTexture *iface) static void * WINAPI IWineD3DCubeTextureImpl_GetParent(IWineD3DBaseTexture *iface)
{ {
TRACE("iface %p.\n", iface); TRACE("iface %p.\n", iface);
return ((IWineD3DCubeTextureImpl *)iface)->resource.parent; return ((IWineD3DBaseTextureImpl *)iface)->resource.parent;
} }
static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew) static DWORD WINAPI IWineD3DCubeTextureImpl_SetLOD(IWineD3DBaseTexture *iface, DWORD LODNew)
@ -367,7 +367,7 @@ static const IWineD3DBaseTextureVtbl IWineD3DCubeTexture_Vtbl =
IWineD3DCubeTextureImpl_AddDirtyRegion, IWineD3DCubeTextureImpl_AddDirtyRegion,
}; };
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels, HRESULT cubetexture_init(IWineD3DBaseTextureImpl *texture, UINT edge_length, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops) void *parent, const struct wined3d_parent_ops *parent_ops)
{ {

View File

@ -1207,7 +1207,7 @@ static HRESULT WINAPI IWineD3DDeviceImpl_CreateCubeTexture(IWineD3DDevice *iface
const struct wined3d_parent_ops *parent_ops, IWineD3DBaseTexture **texture) const struct wined3d_parent_ops *parent_ops, IWineD3DBaseTexture **texture)
{ {
IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface; IWineD3DDeviceImpl *This = (IWineD3DDeviceImpl *)iface;
IWineD3DCubeTextureImpl *object; /** NOTE: impl ref allowed since this is a create function **/ IWineD3DBaseTextureImpl *object;
HRESULT hr; HRESULT hr;
object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object)); object = HeapAlloc(GetProcessHeap(), HEAP_ZERO_MEMORY, sizeof(*object));

View File

@ -1954,6 +1954,10 @@ void basetexture_set_dirty(IWineD3DBaseTextureImpl *texture, BOOL dirty) DECLSPE
DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN; DWORD basetexture_set_lod(IWineD3DBaseTextureImpl *texture, DWORD lod) DECLSPEC_HIDDEN;
void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN; void basetexture_unload(IWineD3DBaseTextureImpl *texture) DECLSPEC_HIDDEN;
HRESULT cubetexture_init(IWineD3DBaseTextureImpl *texture, UINT edge_length, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
HRESULT texture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT height, UINT levels, HRESULT texture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT height, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
@ -1962,17 +1966,6 @@ HRESULT volumetexture_init(IWineD3DBaseTextureImpl *texture, UINT width, UINT he
UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, UINT depth, UINT levels, IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id,
WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN; WINED3DPOOL pool, void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
typedef struct IWineD3DCubeTextureImpl
{
const IWineD3DBaseTextureVtbl *lpVtbl;
struct wined3d_resource resource;
IWineD3DBaseTextureClass baseTexture;
} IWineD3DCubeTextureImpl;
HRESULT cubetexture_init(IWineD3DCubeTextureImpl *texture, UINT edge_length, UINT levels,
IWineD3DDeviceImpl *device, DWORD usage, enum wined3d_format_id format_id, WINED3DPOOL pool,
void *parent, const struct wined3d_parent_ops *parent_ops) DECLSPEC_HIDDEN;
typedef struct IWineD3DVolumeImpl typedef struct IWineD3DVolumeImpl
{ {
/* IUnknown & WineD3DResource fields */ /* IUnknown & WineD3DResource fields */