d3drm: Use float instead of long in the spec file for 32-bit floating point values.

This commit is contained in:
Alexandre Julliard 2010-08-31 12:35:35 +02:00
parent 8dc1c2cad5
commit afa57da929
1 changed files with 6 additions and 6 deletions

View File

@ -2,12 +2,12 @@
@ stdcall D3DRMColorGetBlue(long) @ stdcall D3DRMColorGetBlue(long)
@ stdcall D3DRMColorGetGreen(long) @ stdcall D3DRMColorGetGreen(long)
@ stdcall D3DRMColorGetRed(long) @ stdcall D3DRMColorGetRed(long)
@ stdcall D3DRMCreateColorRGB(long long long) @ stdcall D3DRMCreateColorRGB(float float float)
@ stdcall D3DRMCreateColorRGBA(long long long long) @ stdcall D3DRMCreateColorRGBA(float float float float)
@ stdcall D3DRMMatrixFromQuaternion(ptr ptr) @ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
@ stdcall D3DRMQuaternionFromRotation(ptr ptr long) @ stdcall D3DRMQuaternionFromRotation(ptr ptr float)
@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr) @ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr long) @ stdcall D3DRMQuaternionSlerp(ptr ptr ptr float)
@ stdcall D3DRMVectorAdd(ptr ptr ptr) @ stdcall D3DRMVectorAdd(ptr ptr ptr)
@ stdcall D3DRMVectorCrossProduct(ptr ptr ptr) @ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
@ stdcall D3DRMVectorDotProduct(ptr ptr) @ stdcall D3DRMVectorDotProduct(ptr ptr)
@ -15,8 +15,8 @@
@ stdcall D3DRMVectorNormalize(ptr) @ stdcall D3DRMVectorNormalize(ptr)
@ stdcall D3DRMVectorRandom(ptr) @ stdcall D3DRMVectorRandom(ptr)
@ stdcall D3DRMVectorReflect(ptr ptr ptr) @ stdcall D3DRMVectorReflect(ptr ptr ptr)
@ stdcall D3DRMVectorRotate(ptr ptr ptr long) @ stdcall D3DRMVectorRotate(ptr ptr ptr float)
@ stdcall D3DRMVectorScale(ptr ptr long) @ stdcall D3DRMVectorScale(ptr ptr float)
@ stdcall D3DRMVectorSubtract(ptr ptr ptr) @ stdcall D3DRMVectorSubtract(ptr ptr ptr)
@ stdcall Direct3DRMCreate(ptr) @ stdcall Direct3DRMCreate(ptr)
@ stub DllCanUnloadNow @ stub DllCanUnloadNow