d3drm: Use float instead of long in the spec file for 32-bit floating point values.
This commit is contained in:
parent
8dc1c2cad5
commit
afa57da929
|
@ -2,12 +2,12 @@
|
||||||
@ stdcall D3DRMColorGetBlue(long)
|
@ stdcall D3DRMColorGetBlue(long)
|
||||||
@ stdcall D3DRMColorGetGreen(long)
|
@ stdcall D3DRMColorGetGreen(long)
|
||||||
@ stdcall D3DRMColorGetRed(long)
|
@ stdcall D3DRMColorGetRed(long)
|
||||||
@ stdcall D3DRMCreateColorRGB(long long long)
|
@ stdcall D3DRMCreateColorRGB(float float float)
|
||||||
@ stdcall D3DRMCreateColorRGBA(long long long long)
|
@ stdcall D3DRMCreateColorRGBA(float float float float)
|
||||||
@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
|
@ stdcall D3DRMMatrixFromQuaternion(ptr ptr)
|
||||||
@ stdcall D3DRMQuaternionFromRotation(ptr ptr long)
|
@ stdcall D3DRMQuaternionFromRotation(ptr ptr float)
|
||||||
@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
|
@ stdcall D3DRMQuaternionMultiply(ptr ptr ptr)
|
||||||
@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr long)
|
@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr float)
|
||||||
@ stdcall D3DRMVectorAdd(ptr ptr ptr)
|
@ stdcall D3DRMVectorAdd(ptr ptr ptr)
|
||||||
@ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
|
@ stdcall D3DRMVectorCrossProduct(ptr ptr ptr)
|
||||||
@ stdcall D3DRMVectorDotProduct(ptr ptr)
|
@ stdcall D3DRMVectorDotProduct(ptr ptr)
|
||||||
|
@ -15,8 +15,8 @@
|
||||||
@ stdcall D3DRMVectorNormalize(ptr)
|
@ stdcall D3DRMVectorNormalize(ptr)
|
||||||
@ stdcall D3DRMVectorRandom(ptr)
|
@ stdcall D3DRMVectorRandom(ptr)
|
||||||
@ stdcall D3DRMVectorReflect(ptr ptr ptr)
|
@ stdcall D3DRMVectorReflect(ptr ptr ptr)
|
||||||
@ stdcall D3DRMVectorRotate(ptr ptr ptr long)
|
@ stdcall D3DRMVectorRotate(ptr ptr ptr float)
|
||||||
@ stdcall D3DRMVectorScale(ptr ptr long)
|
@ stdcall D3DRMVectorScale(ptr ptr float)
|
||||||
@ stdcall D3DRMVectorSubtract(ptr ptr ptr)
|
@ stdcall D3DRMVectorSubtract(ptr ptr ptr)
|
||||||
@ stdcall Direct3DRMCreate(ptr)
|
@ stdcall Direct3DRMCreate(ptr)
|
||||||
@ stub DllCanUnloadNow
|
@ stub DllCanUnloadNow
|
||||||
|
|
Loading…
Reference in New Issue