From afa57da929846014254e3459347cf017072080c0 Mon Sep 17 00:00:00 2001 From: Alexandre Julliard Date: Tue, 31 Aug 2010 12:35:35 +0200 Subject: [PATCH] d3drm: Use float instead of long in the spec file for 32-bit floating point values. --- dlls/d3drm/d3drm.spec | 12 ++++++------ 1 file changed, 6 insertions(+), 6 deletions(-) diff --git a/dlls/d3drm/d3drm.spec b/dlls/d3drm/d3drm.spec index 4efb9eef1d1..4108a72eed0 100644 --- a/dlls/d3drm/d3drm.spec +++ b/dlls/d3drm/d3drm.spec @@ -2,12 +2,12 @@ @ stdcall D3DRMColorGetBlue(long) @ stdcall D3DRMColorGetGreen(long) @ stdcall D3DRMColorGetRed(long) -@ stdcall D3DRMCreateColorRGB(long long long) -@ stdcall D3DRMCreateColorRGBA(long long long long) +@ stdcall D3DRMCreateColorRGB(float float float) +@ stdcall D3DRMCreateColorRGBA(float float float float) @ stdcall D3DRMMatrixFromQuaternion(ptr ptr) -@ stdcall D3DRMQuaternionFromRotation(ptr ptr long) +@ stdcall D3DRMQuaternionFromRotation(ptr ptr float) @ stdcall D3DRMQuaternionMultiply(ptr ptr ptr) -@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr long) +@ stdcall D3DRMQuaternionSlerp(ptr ptr ptr float) @ stdcall D3DRMVectorAdd(ptr ptr ptr) @ stdcall D3DRMVectorCrossProduct(ptr ptr ptr) @ stdcall D3DRMVectorDotProduct(ptr ptr) @@ -15,8 +15,8 @@ @ stdcall D3DRMVectorNormalize(ptr) @ stdcall D3DRMVectorRandom(ptr) @ stdcall D3DRMVectorReflect(ptr ptr ptr) -@ stdcall D3DRMVectorRotate(ptr ptr ptr long) -@ stdcall D3DRMVectorScale(ptr ptr long) +@ stdcall D3DRMVectorRotate(ptr ptr ptr float) +@ stdcall D3DRMVectorScale(ptr ptr float) @ stdcall D3DRMVectorSubtract(ptr ptr ptr) @ stdcall Direct3DRMCreate(ptr) @ stub DllCanUnloadNow