wined3d: Synchronise WINED3D_CS_OP_UNLOAD_RESOURCE resource access.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1256,6 +1256,7 @@ static void wined3d_cs_exec_unload_resource(struct wined3d_cs *cs, const void *d
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struct wined3d_resource *resource = op->resource;
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struct wined3d_resource *resource = op->resource;
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resource->resource_ops->resource_unload(resource);
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resource->resource_ops->resource_unload(resource);
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wined3d_resource_release(resource);
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}
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}
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void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource)
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void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resource *resource)
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@ -1266,6 +1267,8 @@ void wined3d_cs_emit_unload_resource(struct wined3d_cs *cs, struct wined3d_resou
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op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
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op->opcode = WINED3D_CS_OP_UNLOAD_RESOURCE;
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op->resource = resource;
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op->resource = resource;
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wined3d_resource_acquire(resource);
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cs->ops->submit(cs);
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cs->ops->submit(cs);
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}
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}
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