dbghelp: Fix pool allocation routines to be able to support arbitrary sizes.
Also move full arenas to a separate list to avoid searching through them again and again.
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55d6f07e31
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@ -29,6 +29,7 @@
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#include "objbase.h"
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#include "oaidl.h"
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#include "winnls.h"
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#include "wine/list.h"
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#include "wine/unicode.h"
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#include "cvconst.h"
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@ -37,13 +38,14 @@
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struct pool /* poor's man */
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{
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struct pool_arena* first;
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unsigned arena_size;
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struct list arena_list;
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struct list arena_full;
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size_t arena_size;
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};
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void pool_init(struct pool* a, unsigned arena_size);
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void pool_init(struct pool* a, size_t arena_size);
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void pool_destroy(struct pool* a);
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void* pool_alloc(struct pool* a, unsigned len);
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void* pool_alloc(struct pool* a, size_t len);
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char* pool_strdup(struct pool* a, const char* str);
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struct vector
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@ -34,14 +34,16 @@ WINE_DEFAULT_DEBUG_CHANNEL(dbghelp);
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struct pool_arena
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{
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struct pool_arena* next;
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char* current;
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struct list entry;
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char *current;
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char *end;
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};
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void pool_init(struct pool* a, unsigned arena_size)
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void pool_init(struct pool* a, size_t arena_size)
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{
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list_init( &a->arena_list );
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list_init( &a->arena_full );
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a->arena_size = arena_size;
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a->first = NULL;
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}
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void pool_destroy(struct pool* pool)
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@ -50,58 +52,73 @@ void pool_destroy(struct pool* pool)
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struct pool_arena* next;
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#ifdef USE_STATS
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unsigned alloc, used, num;
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size_t alloc, used, num;
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alloc = used = num = 0;
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arena = pool->first;
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while (arena)
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LIST_FOR_EACH_ENTRY( arena, &pool->arena_list, struct pool_arena, entry )
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{
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alloc += pool->arena_size;
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alloc += arena->end - (char *)arena;
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used += arena->current - (char*)arena;
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num++;
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}
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LIST_FOR_EACH_ENTRY( arena, &pool->arena_full, struct pool_arena, entry )
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{
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alloc += arena->end - (char *)arena;
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used += arena->current - (char*)arena;
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num++;
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arena = arena->next;
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}
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if (alloc == 0) alloc = 1; /* avoid division by zero */
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FIXME("STATS: pool %p has allocated %u kbytes, used %u kbytes in %u arenas,\n"
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"\t\t\t\tnon-allocation ratio: %.2f%%\n",
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pool, alloc >> 10, used >> 10, num, 100.0 - (float)used / (float)alloc * 100.0);
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FIXME("STATS: pool %p has allocated %u kbytes, used %u kbytes in %u arenas, non-allocation ratio: %.2f%%\n",
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pool, (unsigned)(alloc >> 10), (unsigned)(used >> 10), (unsigned)num,
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100.0 - (float)used / (float)alloc * 100.0);
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#endif
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arena = pool->first;
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while (arena)
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LIST_FOR_EACH_ENTRY_SAFE( arena, next, &pool->arena_list, struct pool_arena, entry )
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{
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next = arena->next;
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list_remove( &arena->entry );
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HeapFree(GetProcessHeap(), 0, arena);
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}
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LIST_FOR_EACH_ENTRY_SAFE( arena, next, &pool->arena_full, struct pool_arena, entry )
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{
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list_remove( &arena->entry );
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HeapFree(GetProcessHeap(), 0, arena);
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arena = next;
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}
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pool_init(pool, 0);
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}
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void* pool_alloc(struct pool* pool, unsigned len)
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void* pool_alloc(struct pool* pool, size_t len)
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{
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struct pool_arena* arena;
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void* ret;
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size_t size;
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len = (len + 3) & ~3; /* round up size on DWORD boundary */
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assert(sizeof(struct pool_arena) + len <= pool->arena_size && len);
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for (arena = pool->first; arena; arena = arena->next)
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LIST_FOR_EACH_ENTRY( arena, &pool->arena_list, struct pool_arena, entry )
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{
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if ((char*)arena + pool->arena_size - arena->current >= len)
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if (arena->end - arena->current >= len)
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{
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ret = arena->current;
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arena->current += len;
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if (arena->current + 16 >= arena->end)
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{
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list_remove( &arena->entry );
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list_add_tail( &pool->arena_full, &arena->entry );
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}
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return ret;
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}
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}
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arena = HeapAlloc(GetProcessHeap(), 0, pool->arena_size);
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if (!arena) {ERR("OOM\n");return NULL;}
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size = max( pool->arena_size, len + sizeof(struct pool_arena) );
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arena = HeapAlloc(GetProcessHeap(), 0, size);
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if (!arena) {ERR("OOM for %u\n", size);return NULL;}
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ret = (char*)arena + sizeof(*arena);
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arena->next = pool->first;
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pool->first = arena;
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ret = arena + 1;
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arena->current = (char*)ret + len;
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arena->end = (char *)arena + size;
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if (arena->current + 16 >= arena->end)
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list_add_tail( &pool->arena_full, &arena->entry );
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else
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list_add_head( &pool->arena_list, &arena->entry );
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return ret;
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}
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