d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.
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@ -364,7 +364,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3D
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HRESULT hr;
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HRESULT hr;
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TRACE("iface %p, byte_count %u.\n", iface, Bytes);
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TRACE("iface %p, byte_count %u.\n", iface, Bytes);
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FIXME("Byte count ignored.\n");
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if (Bytes) FIXME("Byte count ignored.\n");
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wined3d_mutex_lock();
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wined3d_mutex_lock();
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hr = wined3d_device_evict_managed_resources(This->wined3d_device);
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hr = wined3d_device_evict_managed_resources(This->wined3d_device);
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