d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0.

This commit is contained in:
Stefan Dösinger 2011-06-14 20:36:08 +02:00 committed by Alexandre Julliard
parent 07c761a6a1
commit ae5ca837d5
1 changed files with 1 additions and 1 deletions

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@ -364,7 +364,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3D
HRESULT hr; HRESULT hr;
TRACE("iface %p, byte_count %u.\n", iface, Bytes); TRACE("iface %p, byte_count %u.\n", iface, Bytes);
FIXME("Byte count ignored.\n"); if (Bytes) FIXME("Byte count ignored.\n");
wined3d_mutex_lock(); wined3d_mutex_lock();
hr = wined3d_device_evict_managed_resources(This->wined3d_device); hr = wined3d_device_evict_managed_resources(This->wined3d_device);