From ae5ca837d54753d29692e6c715b0ffcb526c7092 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?Stefan=20D=C3=B6singer?= Date: Tue, 14 Jun 2011 20:36:08 +0200 Subject: [PATCH] d3d8: Don't print the ResourceManagerDiscardBytes fixme when Bytes == 0. --- dlls/d3d8/device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/dlls/d3d8/device.c b/dlls/d3d8/device.c index 6266bfa26ba..902c56b3743 100644 --- a/dlls/d3d8/device.c +++ b/dlls/d3d8/device.c @@ -364,7 +364,7 @@ static HRESULT WINAPI IDirect3DDevice8Impl_ResourceManagerDiscardBytes(IDirect3D HRESULT hr; TRACE("iface %p, byte_count %u.\n", iface, Bytes); - FIXME("Byte count ignored.\n"); + if (Bytes) FIXME("Byte count ignored.\n"); wined3d_mutex_lock(); hr = wined3d_device_evict_managed_resources(This->wined3d_device);