wined3d: Implement SM4 imin instruction in GLSL backend.
Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -3192,6 +3192,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins)
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switch (ins->handler_idx)
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{
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case WINED3DSIH_IMAX: instruction = "max"; break;
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case WINED3DSIH_IMIN: instruction = "min"; break;
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case WINED3DSIH_MIN: instruction = "min"; break;
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case WINED3DSIH_MAX: instruction = "max"; break;
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case WINED3DSIH_ABS: instruction = "abs"; break;
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@ -7876,7 +7877,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB
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/* WINED3DSIH_IFC */ shader_glsl_ifc,
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/* WINED3DSIH_IGE */ shader_glsl_relop,
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/* WINED3DSIH_IMAX */ shader_glsl_map2gl,
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/* WINED3DSIH_IMIN */ NULL,
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/* WINED3DSIH_IMIN */ shader_glsl_map2gl,
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/* WINED3DSIH_IMUL */ shader_glsl_imul,
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/* WINED3DSIH_ISHL */ shader_glsl_binop,
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/* WINED3DSIH_ITOF */ shader_glsl_to_float,
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