diff --git a/dlls/wined3d/glsl_shader.c b/dlls/wined3d/glsl_shader.c index c9b4c816ee3..9c65ae4b79c 100644 --- a/dlls/wined3d/glsl_shader.c +++ b/dlls/wined3d/glsl_shader.c @@ -3192,6 +3192,7 @@ static void shader_glsl_map2gl(const struct wined3d_shader_instruction *ins) switch (ins->handler_idx) { case WINED3DSIH_IMAX: instruction = "max"; break; + case WINED3DSIH_IMIN: instruction = "min"; break; case WINED3DSIH_MIN: instruction = "min"; break; case WINED3DSIH_MAX: instruction = "max"; break; case WINED3DSIH_ABS: instruction = "abs"; break; @@ -7876,7 +7877,7 @@ static const SHADER_HANDLER shader_glsl_instruction_handler_table[WINED3DSIH_TAB /* WINED3DSIH_IFC */ shader_glsl_ifc, /* WINED3DSIH_IGE */ shader_glsl_relop, /* WINED3DSIH_IMAX */ shader_glsl_map2gl, - /* WINED3DSIH_IMIN */ NULL, + /* WINED3DSIH_IMIN */ shader_glsl_map2gl, /* WINED3DSIH_IMUL */ shader_glsl_imul, /* WINED3DSIH_ISHL */ shader_glsl_binop, /* WINED3DSIH_ITOF */ shader_glsl_to_float,