wined3d: Create and destroy surface DCs through the CS.
Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
This commit is contained in:
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d9d5dcee2b
commit
ad46b67674
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@ -252,104 +252,6 @@ static void get_color_masks(const struct wined3d_format *format, DWORD *masks)
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masks[2] = ((1u << format->blue_size) - 1) << format->blue_offset;
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masks[2] = ((1u << format->blue_size) - 1) << format->blue_offset;
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}
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}
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void wined3d_surface_destroy_dc(struct wined3d_surface *surface)
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{
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unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
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struct wined3d_texture *texture = surface->container;
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struct wined3d_device *device = texture->resource.device;
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const struct wined3d_gl_info *gl_info = NULL;
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D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
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struct wined3d_context *context = NULL;
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struct wined3d_bo_address data;
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NTSTATUS status;
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if (!surface->dc)
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{
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ERR("Surface %p has no DC.\n", surface);
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return;
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}
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TRACE("dc %p, bitmap %p.\n", surface->dc, surface->bitmap);
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destroy_desc.hDc = surface->dc;
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destroy_desc.hBitmap = surface->bitmap;
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if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
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ERR("Failed to destroy dc, status %#x.\n", status);
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surface->dc = NULL;
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surface->bitmap = NULL;
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if (device->d3d_initialized)
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{
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context = context_acquire(device, NULL, 0);
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gl_info = context->gl_info;
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}
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wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
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wined3d_texture_unmap_bo_address(&data, gl_info, GL_PIXEL_UNPACK_BUFFER);
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if (context)
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context_release(context);
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}
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HRESULT wined3d_surface_create_dc(struct wined3d_surface *surface)
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{
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unsigned int sub_resource_idx = surface_get_sub_resource_idx(surface);
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struct wined3d_texture *texture = surface->container;
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const struct wined3d_format *format = texture->resource.format;
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struct wined3d_device *device = texture->resource.device;
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const struct wined3d_gl_info *gl_info = NULL;
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struct wined3d_context *context = NULL;
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unsigned int row_pitch, slice_pitch;
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struct wined3d_bo_address data;
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D3DKMT_CREATEDCFROMMEMORY desc;
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NTSTATUS status;
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TRACE("surface %p.\n", surface);
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if (!format->ddi_format)
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{
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WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
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return WINED3DERR_INVALIDCALL;
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}
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wined3d_texture_get_pitch(texture, surface->texture_level, &row_pitch, &slice_pitch);
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if (device->d3d_initialized)
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{
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context = context_acquire(device, NULL, 0);
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gl_info = context->gl_info;
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}
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wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
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desc.pMemory = wined3d_texture_map_bo_address(&data, texture->sub_resources[sub_resource_idx].size,
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gl_info, GL_PIXEL_UNPACK_BUFFER, 0);
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if (context)
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context_release(context);
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desc.Format = format->ddi_format;
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desc.Width = wined3d_texture_get_level_width(texture, surface->texture_level);
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desc.Height = wined3d_texture_get_level_height(texture, surface->texture_level);
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desc.Pitch = row_pitch;
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desc.hDeviceDc = CreateCompatibleDC(NULL);
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desc.pColorTable = NULL;
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status = D3DKMTCreateDCFromMemory(&desc);
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DeleteDC(desc.hDeviceDc);
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if (status)
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{
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WARN("Failed to create DC, status %#x.\n", status);
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return WINED3DERR_INVALIDCALL;
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}
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surface->dc = desc.hDc;
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surface->bitmap = desc.hBitmap;
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TRACE("Created DC %p, bitmap %p for surface %p.\n", surface->dc, surface->bitmap, surface);
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return WINED3D_OK;
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}
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static BOOL surface_is_full_rect(const struct wined3d_surface *surface, const RECT *r)
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static BOOL surface_is_full_rect(const struct wined3d_surface *surface, const RECT *r)
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{
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{
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unsigned int t;
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unsigned int t;
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@ -1212,6 +1212,114 @@ HRESULT CDECL wined3d_texture_set_color_key(struct wined3d_texture *texture,
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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static void texture2d_create_dc(void *object)
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{
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const struct wined3d_gl_info *gl_info = NULL;
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struct wined3d_surface *surface = object;
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struct wined3d_context *context = NULL;
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const struct wined3d_format *format;
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unsigned int row_pitch, slice_pitch;
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struct wined3d_texture *texture;
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struct wined3d_bo_address data;
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D3DKMT_CREATEDCFROMMEMORY desc;
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unsigned int sub_resource_idx;
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struct wined3d_device *device;
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NTSTATUS status;
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TRACE("surface %p.\n", surface);
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texture = surface->container;
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sub_resource_idx = surface_get_sub_resource_idx(surface);
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device = texture->resource.device;
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format = texture->resource.format;
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if (!format->ddi_format)
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{
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WARN("Cannot create a DC for format %s.\n", debug_d3dformat(format->id));
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return;
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}
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if (device->d3d_initialized)
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{
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context = context_acquire(device, NULL, 0);
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gl_info = context->gl_info;
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}
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wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
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wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
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wined3d_texture_get_pitch(texture, surface->texture_level, &row_pitch, &slice_pitch);
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wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
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desc.pMemory = wined3d_texture_map_bo_address(&data, texture->sub_resources[sub_resource_idx].size,
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gl_info, GL_PIXEL_UNPACK_BUFFER, 0);
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if (context)
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context_release(context);
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desc.Format = format->ddi_format;
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desc.Width = wined3d_texture_get_level_width(texture, surface->texture_level);
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desc.Height = wined3d_texture_get_level_height(texture, surface->texture_level);
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desc.Pitch = row_pitch;
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desc.hDeviceDc = CreateCompatibleDC(NULL);
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desc.pColorTable = NULL;
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status = D3DKMTCreateDCFromMemory(&desc);
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DeleteDC(desc.hDeviceDc);
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if (status)
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{
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WARN("Failed to create DC, status %#x.\n", status);
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return;
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}
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surface->dc = desc.hDc;
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surface->bitmap = desc.hBitmap;
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TRACE("Created DC %p, bitmap %p for surface %p.\n", surface->dc, surface->bitmap, surface);
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}
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static void texture2d_destroy_dc(void *object)
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{
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const struct wined3d_gl_info *gl_info = NULL;
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struct wined3d_surface *surface = object;
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D3DKMT_DESTROYDCFROMMEMORY destroy_desc;
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struct wined3d_context *context = NULL;
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struct wined3d_texture *texture;
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struct wined3d_bo_address data;
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unsigned int sub_resource_idx;
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struct wined3d_device *device;
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NTSTATUS status;
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texture = surface->container;
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sub_resource_idx = surface_get_sub_resource_idx(surface);
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device = texture->resource.device;
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if (!surface->dc)
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{
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ERR("Surface %p has no DC.\n", surface);
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return;
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}
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TRACE("dc %p, bitmap %p.\n", surface->dc, surface->bitmap);
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destroy_desc.hDc = surface->dc;
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destroy_desc.hBitmap = surface->bitmap;
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if ((status = D3DKMTDestroyDCFromMemory(&destroy_desc)))
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ERR("Failed to destroy dc, status %#x.\n", status);
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surface->dc = NULL;
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surface->bitmap = NULL;
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if (device->d3d_initialized)
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{
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context = context_acquire(device, NULL, 0);
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gl_info = context->gl_info;
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}
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wined3d_texture_get_memory(texture, sub_resource_idx, &data, texture->resource.map_binding);
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wined3d_texture_unmap_bo_address(&data, gl_info, GL_PIXEL_UNPACK_BUFFER);
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if (context)
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context_release(context);
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}
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HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height,
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HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT width, UINT height,
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enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
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enum wined3d_format_id format_id, enum wined3d_multisample_type multisample_type,
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UINT multisample_quality, void *mem, UINT pitch)
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UINT multisample_quality, void *mem, UINT pitch)
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@ -1271,7 +1379,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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surface = sub_resource->u.surface;
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surface = sub_resource->u.surface;
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if (surface->dc)
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if (surface->dc)
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{
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{
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wined3d_surface_destroy_dc(surface);
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wined3d_cs_destroy_object(device->cs, texture2d_destroy_dc, surface);
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create_dib = TRUE;
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create_dib = TRUE;
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}
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}
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@ -1332,7 +1440,7 @@ HRESULT CDECL wined3d_texture_update_desc(struct wined3d_texture *texture, UINT
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wined3d_texture_invalidate_location(texture, 0, ~valid_location);
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wined3d_texture_invalidate_location(texture, 0, ~valid_location);
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if (create_dib)
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if (create_dib)
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wined3d_surface_create_dc(surface);
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wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
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return WINED3D_OK;
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return WINED3D_OK;
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}
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}
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@ -1683,7 +1791,7 @@ static void texture2d_cleanup_sub_resources(struct wined3d_texture *texture)
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}
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}
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if (surface->dc)
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if (surface->dc)
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wined3d_surface_destroy_dc(surface);
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texture2d_destroy_dc(surface);
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if (surface->overlay_dest)
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if (surface->overlay_dest)
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list_remove(&surface->overlay_entry);
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list_remove(&surface->overlay_entry);
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@ -2206,11 +2314,14 @@ static HRESULT texture_init(struct wined3d_texture *texture, const struct wined3
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TRACE("Created surface level %u, layer %u @ %p.\n", i, j, surface);
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TRACE("Created surface level %u, layer %u @ %p.\n", i, j, surface);
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if (((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
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if ((desc->usage & WINED3DUSAGE_OWNDC) || (device->wined3d->flags & WINED3D_NO3D))
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&& FAILED(hr = wined3d_surface_create_dc(surface)))
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{
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wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
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if (!surface->dc)
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{
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{
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wined3d_texture_cleanup_sync(texture);
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wined3d_texture_cleanup_sync(texture);
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return hr;
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return WINED3DERR_INVALIDCALL;
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}
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}
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}
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}
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}
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}
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}
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@ -2984,9 +3095,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
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{
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{
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struct wined3d_device *device = texture->resource.device;
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struct wined3d_device *device = texture->resource.device;
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struct wined3d_texture_sub_resource *sub_resource;
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struct wined3d_texture_sub_resource *sub_resource;
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struct wined3d_context *context = NULL;
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struct wined3d_surface *surface;
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struct wined3d_surface *surface;
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HRESULT hr = WINED3D_OK;
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TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
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TRACE("texture %p, sub_resource_idx %u, dc %p.\n", texture, sub_resource_idx, dc);
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@ -3011,17 +3120,9 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
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if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
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if (texture->resource.map_count && !(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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if (device->d3d_initialized)
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context = context_acquire(device, NULL, 0);
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wined3d_texture_load_location(texture, sub_resource_idx, context, texture->resource.map_binding);
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wined3d_texture_invalidate_location(texture, sub_resource_idx, ~texture->resource.map_binding);
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if (!surface->dc)
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if (!surface->dc)
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hr = wined3d_surface_create_dc(surface);
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wined3d_cs_init_object(device->cs, texture2d_create_dc, surface);
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if (context)
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if (!surface->dc)
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context_release(context);
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if (FAILED(hr))
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return WINED3DERR_INVALIDCALL;
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return WINED3DERR_INVALIDCALL;
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if (!(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
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if (!(texture->flags & WINED3D_TEXTURE_GET_DC_LENIENT))
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@ -3032,7 +3133,7 @@ HRESULT CDECL wined3d_texture_get_dc(struct wined3d_texture *texture, unsigned i
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*dc = surface->dc;
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*dc = surface->dc;
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TRACE("Returning dc %p.\n", *dc);
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TRACE("Returning dc %p.\n", *dc);
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return hr;
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return WINED3D_OK;
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}
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}
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HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc)
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HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsigned int sub_resource_idx, HDC dc)
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@ -3064,7 +3165,7 @@ HRESULT CDECL wined3d_texture_release_dc(struct wined3d_texture *texture, unsign
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}
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}
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if (!(texture->resource.usage & WINED3DUSAGE_OWNDC) && !(device->wined3d->flags & WINED3D_NO3D))
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if (!(texture->resource.usage & WINED3DUSAGE_OWNDC) && !(device->wined3d->flags & WINED3D_NO3D))
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wined3d_surface_destroy_dc(surface);
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wined3d_cs_destroy_object(device->cs, texture2d_destroy_dc, surface);
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--sub_resource->map_count;
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--sub_resource->map_count;
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if (!--texture->resource.map_count && texture->update_map_binding)
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if (!--texture->resource.map_count && texture->update_map_binding)
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@ -3061,8 +3061,6 @@ HRESULT wined3d_surface_blt(struct wined3d_surface *dst_surface, const RECT *dst
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const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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const struct wined3d_blt_fx *blt_fx, enum wined3d_texture_filter_type filter) DECLSPEC_HIDDEN;
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HRESULT surface_color_fill(struct wined3d_surface *s,
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HRESULT surface_color_fill(struct wined3d_surface *s,
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const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
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const RECT *rect, const struct wined3d_color *color) DECLSPEC_HIDDEN;
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HRESULT wined3d_surface_create_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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||||||
void wined3d_surface_destroy_dc(struct wined3d_surface *surface) DECLSPEC_HIDDEN;
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void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
|
void surface_load_fb_texture(struct wined3d_surface *surface, BOOL srgb,
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struct wined3d_context *context) DECLSPEC_HIDDEN;
|
struct wined3d_context *context) DECLSPEC_HIDDEN;
|
||||||
BOOL surface_load_location(struct wined3d_surface *surface,
|
BOOL surface_load_location(struct wined3d_surface *surface,
|
||||||
|
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Loading…
Reference in New Issue