d3d9: Toggle depth test state based on auto depth stencil.
wined3d will not do this anymore Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -4092,8 +4092,7 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
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}
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}
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}
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}
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hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc);
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if (FAILED(hr = wined3d_device_init_3d(device->wined3d_device, swapchain_desc)))
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if (FAILED(hr))
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{
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{
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WARN("Failed to initialize 3D, hr %#x.\n", hr);
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WARN("Failed to initialize 3D, hr %#x.\n", hr);
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wined3d_device_release_focus_window(device->wined3d_device);
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wined3d_device_release_focus_window(device->wined3d_device);
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@ -4103,6 +4102,9 @@ HRESULT device_init(struct d3d9_device *device, struct d3d9 *parent, struct wine
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return hr;
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return hr;
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}
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}
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wined3d_device_set_render_state(device->wined3d_device,
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WINED3D_RS_ZENABLE, !!swapchain_desc->enable_auto_depth_stencil);
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if (FAILED(hr = d3d9_device_get_swapchains(device)))
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if (FAILED(hr = d3d9_device_get_swapchains(device)))
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{
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{
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wined3d_device_uninit_3d(device->wined3d_device);
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wined3d_device_uninit_3d(device->wined3d_device);
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