d3d9: Initialize hr (Coverity).
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@ -1338,7 +1338,7 @@ static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This,
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static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
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static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) {
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface;
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HRESULT hr;
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HRESULT hr = S_OK;
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TRACE("(%p) Relay\n" , This);
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TRACE("(%p) Relay\n" , This);
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EnterCriticalSection(&d3d9_cs);
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EnterCriticalSection(&d3d9_cs);
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@ -292,6 +292,9 @@ static void lighting_test(IDirect3DDevice9 *device)
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
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hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, 0);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
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hr = IDirect3DDevice9_SetFVF(device, fvf);
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hr = IDirect3DDevice9_SetFVF(device, fvf);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
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ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);
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