diff --git a/dlls/d3d9/device.c b/dlls/d3d9/device.c index aff06432f26..9c5290df630 100644 --- a/dlls/d3d9/device.c +++ b/dlls/d3d9/device.c @@ -1338,7 +1338,7 @@ static IDirect3DVertexDeclaration9 *getConvertedDecl(IDirect3DDevice9Impl *This, static HRESULT WINAPI IDirect3DDevice9Impl_SetFVF(LPDIRECT3DDEVICE9EX iface, DWORD FVF) { IDirect3DDevice9Impl *This = (IDirect3DDevice9Impl *)iface; - HRESULT hr; + HRESULT hr = S_OK; TRACE("(%p) Relay\n" , This); EnterCriticalSection(&d3d9_cs); diff --git a/dlls/d3d9/tests/visual.c b/dlls/d3d9/tests/visual.c index d87f3e10725..f7e41e054f4 100644 --- a/dlls/d3d9/tests/visual.c +++ b/dlls/d3d9/tests/visual.c @@ -292,6 +292,9 @@ static void lighting_test(IDirect3DDevice9 *device) hr = IDirect3DDevice9_SetRenderState(device, D3DRS_COLORWRITEENABLE, D3DCOLORWRITEENABLE_RED | D3DCOLORWRITEENABLE_GREEN | D3DCOLORWRITEENABLE_BLUE); ok(hr == D3D_OK, "IDirect3DDevice9_SetRenderState failed with %08x\n", hr); + hr = IDirect3DDevice9_SetFVF(device, 0); + ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr); + hr = IDirect3DDevice9_SetFVF(device, fvf); ok(hr == D3D_OK, "IDirect3DDevice9_SetFVF returned %08x\n", hr);