d3d9: Validate surface parameter in d3d9_device_ColorFill().
Wine-Bug: https://bugs.winehq.org/show_bug.cgi?id=46482 Signed-off-by: Józef Kucia <jkucia@codeweavers.com> Signed-off-by: Henri Verbeet <hverbeet@codeweavers.com> Signed-off-by: Alexandre Julliard <julliard@winehq.org>
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@ -1757,6 +1757,9 @@ static HRESULT WINAPI d3d9_device_ColorFill(IDirect3DDevice9Ex *iface,
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TRACE("iface %p, surface %p, rect %p, color 0x%08x.\n", iface, surface, rect, color);
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if (!surface)
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return D3DERR_INVALIDCALL;
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wined3d_mutex_lock();
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if (FAILED(wined3d_texture_get_sub_resource_desc(surface_impl->wined3d_texture,
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@ -1529,6 +1529,9 @@ static void color_fill_test(void)
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goto done;
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}
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hr = IDirect3DDevice9_ColorFill(device, NULL, NULL, 0);
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ok(hr == D3DERR_INVALIDCALL, "Got unexpected hr %#x.\n", hr);
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/* Test ColorFill on a the backbuffer (should pass) */
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hr = IDirect3DDevice9_GetBackBuffer(device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &surface);
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ok(hr == D3D_OK, "Can't get back buffer, hr = %08x\n", hr);
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